from flask import Flask, render_template, g, abort, request, jsonify import sqlite3 app = Flask(__name__) DATABASE = 'static/data/monsters.db' def connect_db(): return sqlite3.connect(DATABASE) @app.before_request def before_request(): g.db = connect_db() @app.teardown_request def teardown_request(exception): if hasattr(g, 'db'): g.db.close() @app.route("/") def show_index(): return render_template("index.html") @app.route('/get_families') def get_families(): cursor = g.db.cursor() cursor.execute('SELECT DISTINCT name FROM families') families = [row[0] for row in cursor.fetchall()] return jsonify(families) @app.route('/get_monsters') def get_monsters(): selected_family = request.args.get('family') cursor = g.db.cursor() if selected_family: cursor.execute(''' SELECT name FROM monsters WHERE family_id = (SELECT id FROM families WHERE name = ?) ''', (selected_family,)) else: cursor.execute('SELECT DISTINCT name FROM monsters') monsters = [row[0] for row in cursor.fetchall()] return jsonify(monsters) @app.route('/monster/') def monster_info(monster_name): cursor = g.db.cursor() # Retrieve monster information from the database based on name cursor.execute(''' SELECT monsters.id, monsters.name, families.name AS family, monsters.in_story, monsters.agl, monsters.int, monsters.maxlvl, monsters.atk, monsters.mp, monsters.exp, monsters.hp, monsters.def FROM monsters JOIN families ON monsters.family_id = families.id WHERE monsters.name = ? ''', (monster_name,)) monster_info = cursor.fetchone() if monster_info is None: abort(404) # Retrieve skills for the monster cursor.execute('SELECT skill FROM skills WHERE monster_id = ?', (monster_info[0],)) skills = [row[0] for row in cursor.fetchall()] # Retrieve spawn locations for the monster cursor.execute('SELECT map, description FROM spawn_locations WHERE monster_id = ?', (monster_info[0],)) spawn_locations = [{'map': row[0], 'description': row[1]} for row in cursor.fetchall()] return render_template('monsters.html', monster={ 'id': monster_info[0], 'name': monster_info[1], 'family': monster_info[2], 'in_story': 'Yes' if monster_info[3] else 'No', 'agl': monster_info[4], 'int': monster_info[5], 'maxlvl': monster_info[6], 'atk': monster_info[7], 'mp': monster_info[8], 'exp': monster_info[9], 'hp': monster_info[10], 'def': monster_info[11], 'skills': skills, 'spawn_locations': spawn_locations }) if __name__ == '__main__': app.run(debug=True)