from flask import Flask, render_template, g, abort, request, jsonify import sqlite3 app = Flask(__name__) DATABASE = "static/data/monsters.db" def connect_db(): return sqlite3.connect(DATABASE) @app.before_request def before_request(): g.db = connect_db() @app.teardown_request def teardown_request(exception): if hasattr(g, "db"): g.db.close() @app.route("/") def show_index(): return render_template("index.html") @app.route("/get_families") def get_families(): cursor = g.db.cursor() cursor.execute("SELECT DISTINCT name FROM families") families = [row[0] for row in cursor.fetchall()] return jsonify(families) @app.route("/get_monsters") def get_monsters(): selected_family = request.args.get("family") cursor = g.db.cursor() if selected_family: cursor.execute( """ SELECT name FROM monsters WHERE family_id = (SELECT id FROM families WHERE name = ?) """, (selected_family,), ) else: cursor.execute("SELECT DISTINCT name FROM monsters") monsters = [row[0] for row in cursor.fetchall()] return jsonify(monsters) @app.route("/monster/") def monster_info(monster_name): cursor = g.db.cursor() # Retrieve monster information from the database based on name cursor.execute( """ SELECT monsters.id, monsters.name, families.name AS family, monsters.in_story, monsters.agl, monsters.int, monsters.maxlvl, monsters.atk, monsters.mp, monsters.exp, monsters.hp, monsters.def FROM monsters JOIN families ON monsters.family_id = families.id WHERE monsters.name = ? """, (monster_name,), ) monster_info = cursor.fetchone() if monster_info is None: abort(404) # Retrieve skills for the monster cursor.execute("SELECT skill FROM skills WHERE monster_id = ?", (monster_info[0],)) skills = [row[0] for row in cursor.fetchall()] # Retrieve spawn locations for the monster cursor.execute( "SELECT map, description FROM spawn_locations WHERE monster_id = ?", (monster_info[0],), ) spawn_locations = [ {"map": row[0], "description": row[1]} for row in cursor.fetchall() ] return render_template( "monsters.html", monster={ "id": monster_info[0], "name": monster_info[1], "family": monster_info[2], "in_story": "Yes" if monster_info[3] else "No", "agl": monster_info[4], "int": monster_info[5], "maxlvl": monster_info[6], "atk": monster_info[7], "mp": monster_info[8], "exp": monster_info[9], "hp": monster_info[10], "def": monster_info[11], "skills": skills, "spawn_locations": spawn_locations, }, ) if __name__ == "__main__": app.run(debug=True)