grain/server/handlers/req.go

151 lines
4.2 KiB
Go

package handlers
import (
"encoding/json"
"fmt"
"grain/config"
"grain/server/db"
"grain/server/handlers/response"
relay "grain/server/types"
"grain/server/utils"
"sync"
"golang.org/x/net/websocket"
)
var subscriptions = make(map[string]relay.Subscription)
var mu sync.Mutex // Protect concurrent access to subscriptions map
// RequestQueue holds incoming requests
var RequestQueue = make(chan Request, 1000) // Adjust buffer size as needed
type Request struct {
Ws *websocket.Conn
Message []interface{}
}
// StartWorkerPool initializes a pool of worker goroutines
func StartWorkerPool(numWorkers int) {
for i := 0; i < numWorkers; i++ {
go worker()
}
}
// worker processes requests from the RequestQueue
func worker() {
for req := range RequestQueue {
processRequest(req.Ws, req.Message)
}
}
// HandleReq now just adds the request to the queue
func HandleReq(ws *websocket.Conn, message []interface{}, subscriptions map[string][]relay.Filter) {
select {
case RequestQueue <- Request{Ws: ws, Message: message}:
// Request added to queue
default:
// Queue is full, log the dropped request
fmt.Println("Warning: Request queue is full, dropping request")
}
}
// processRequest handles the actual processing of each request
func processRequest(ws *websocket.Conn, message []interface{}) {
if len(message) < 3 {
fmt.Println("Invalid REQ message format")
response.SendClosed(ws, "", "invalid: invalid REQ message format")
return
}
subID, ok := message[1].(string)
if !ok {
fmt.Println("Invalid subscription ID format")
response.SendClosed(ws, "", "invalid: invalid subscription ID format")
return
}
mu.Lock()
defer mu.Unlock()
// Check the current number of subscriptions for the client
if len(subscriptions) >= config.GetConfig().Server.MaxSubscriptionsPerClient {
// Find and remove the oldest subscription (FIFO)
var oldestSubID string
for id := range subscriptions {
oldestSubID = id
break
}
delete(subscriptions, oldestSubID)
fmt.Println("Dropped oldest subscription:", oldestSubID)
}
// Prepare filters based on the incoming message
filters := make([]relay.Filter, len(message)-2)
for i, filter := range message[2:] {
filterData, ok := filter.(map[string]interface{})
if !ok {
fmt.Println("Invalid filter format")
response.SendClosed(ws, subID, "invalid: invalid filter format")
return
}
var f relay.Filter
f.IDs = utils.ToStringArray(filterData["ids"])
f.Authors = utils.ToStringArray(filterData["authors"])
f.Kinds = utils.ToIntArray(filterData["kinds"])
f.Tags = utils.ToTagsMap(filterData["tags"])
f.Since = utils.ToTime(filterData["since"])
f.Until = utils.ToTime(filterData["until"])
f.Limit = utils.ToInt(filterData["limit"])
filters[i] = f
}
// Add the new subscription or update the existing one
subscriptions[subID] = relay.Subscription{Filters: filters}
fmt.Printf("Subscription updated: %s with %d filters\n", subID, len(filters))
// Query the database with filters and send back the results
queriedEvents, err := db.QueryEvents(filters, db.GetClient(), "grain")
if err != nil {
fmt.Println("Error querying events:", err)
response.SendClosed(ws, subID, "error: could not query events")
return
}
// Log the number of events retrieved
fmt.Printf("Retrieved %d events for subscription %s\n", len(queriedEvents), subID)
if len(queriedEvents) == 0 {
fmt.Printf("No matching events found for subscription %s\n", subID)
}
// Send each event back to the client
for _, evt := range queriedEvents {
msg := []interface{}{"EVENT", subID, evt}
msgBytes, _ := json.Marshal(msg)
err = websocket.Message.Send(ws, string(msgBytes))
if err != nil {
fmt.Println("Error sending event:", err)
response.SendClosed(ws, subID, "error: could not send event")
return
}
}
// Indicate end of stored events
eoseMsg := []interface{}{"EOSE", subID}
eoseBytes, _ := json.Marshal(eoseMsg)
err = websocket.Message.Send(ws, string(eoseBytes))
if err != nil {
fmt.Println("Error sending EOSE:", err)
response.SendClosed(ws, subID, "error: could not send EOSE")
return
}
fmt.Println("Subscription handling completed, keeping connection open.")
}
// Initialize the worker pool when your server starts
func init() {
StartWorkerPool(10) // Adjust the number of workers as needed
}