projectEli/Documents/crafting.md

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# Content
- [Crafting](#crafting)
- [Medicine](#medicine)
- [Weapons & Materials](#weapons-&-materials)
- [Ammo](#ammo)
- [Equipment](#equipment)
- [Cooking](#cooking)
- [Scrapping](#scrapping)
- [Weapon Breakdown](#weapon-breakdown)
## Crafting
- recepie required to craft certain parts? similar to FO4? Some recepies are only aquired with a certain task completion?
- crafting category (required workstation)
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### Medicine
- med crafting (lab)
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### Weapons & Materials
- materials (workbench)
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- weapons (workbench)
### Ammo
- ammo (reloading)
- store part of your crafting supplies in the reloading bench
- unlock lv10
- craft (1) round(s) / second and (1) xp / round
- increase speed by (1.627%) every level
- 5 rounds / second @ lv100 (5xp / second)
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- ![Ammo craft sketch](https://git.happytavern.co/OceanSlim/projectEli/raw/branch/master/Documents/images/sketch/craftAmmo.png)
### Equipment
- equipment (sewing bench)
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### Cooking
- cooking (kitchen or campfire)
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## Scrapping
Junk must be scrapped at the scrapper bench
- items can be placed into this grid and a countdown timer begins
- the amount of time something takes to scrap varries by item. these times will be listed in the crafting database scrap table
Scrapper bench has a top grid and bottom grid
place items in the top grid and a countdown timer starts
when the timer reaches zero the scrapped contents of the item go to the bottom grid
time to scrap is based on the ingredents you recieve from the scrapped product.
perhaps 1 second per 10 sats value of returned ingredients
the ingredients in an ak47 has a base value of 230k based on the chart below, so the breakdown time would be 230k/10 = 23k seconds (383.33 minutes, 6.38 hours)
items break down in the order you add them to the table. things do not break down simultaneously. So whther you part a gun out or put the whole thing in, you will get the ingredients in the same amount of time. The only advantage would be choosing which ingredients you get first
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### Weapon Breakdown
Below is an example of the materials a player will recieve from scrapping a basic AK47
| based value | 0.23 | 0.07 | 0.11 | 1.15 | 2.3 | 1.15 | 1.72 | 2.3 | 1.29 | $0.16 | null | null | null |
|------------|------|------|------|------|-----|------|------|-----|------|-------|------|------|------|
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| part | wood | steel| aluminum | oil | adhesive | screws | gears | springs | rubber | plastic | value from scrap | base item value | target (1/8th base item value) |
| reciever | 0 | 15 | 5 | 6 | 5 | 4 | 4 | 2 | 2 | 0 | $38.66 | $332.73 | $41.59 |
| handguard | 4 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 5 | $4.02 | $31.94 | $3.99 |
| pistol grip | 2 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 3 | $2.09 | $15.97 | $2.00 |
| dust cover | 0 | 5 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | $3.80 | $34.60 | $4.33 |
| stock | 10 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 5 | $4.25 | $31.94 | $3.99 |
| slant break | 0 | 10 | 5 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | $2.40 | $21.29 | $2.66 |
| mag | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | $2.81 | $21.29 | $2.66 |
| total | 16 | 35 | 10 | 8 | 5 | 8 | 4 | 4 | 2 | 14 | $58.03 | $489.78 | $61.22 |
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- ![Weapon Build Sketch](https://git.happytavern.co/OceanSlim/projectEli/raw/branch/master/Documents/images/sketch/buildGun.png)
- ![Weapon Build Sketch 2](https://git.happytavern.co/OceanSlim/projectEli/raw/branch/master/Documents/images/sketch/buildGun2.png)
Weapon Performance Modifiers
https://escapefromtarkov.fandom.com/wiki/Performance_modifiers
you can craft bullets except AP
you can craft gun powder
have to buy or find casings
have to buy or find primers
Every shot has a 1/2 chance to leave a casing on the ground
click "start pressing" ; presses ammo at a rate of 1 round every .25 seconds until the ammo press is out of a material.