91 lines
2.4 KiB
C#
91 lines
2.4 KiB
C#
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using NeoFPS.Constants;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NeoFPS
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{
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[Serializable]
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public class GamepadProfile
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{
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[SerializeField, Tooltip("The name of the profile")]
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private string m_Name = string.Empty;
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[SerializeField, Tooltip("The analogue control order (look vs move)")]
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private AnalogueSetup m_AnalogueSetup = AnalogueSetup.LeftMoveRightLook;
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[SerializeField, Tooltip("The button mappings")]
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private ButtonMappings[] m_ButtonMappings = { };
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#if UNITY_EDITOR
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[SerializeField]
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private FpsInputButton[] m_Buttons = { };
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public bool expanded = true;
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#endif
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[Serializable]
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class ButtonMappings
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{
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public FpsInputButton[] m_Buttons;
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public ButtonMappings()
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{
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m_Buttons = new FpsInputButton[0];
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}
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public ButtonMappings(FpsInputButton b)
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{
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m_Buttons = new FpsInputButton[] { b };
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}
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}
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public enum AnalogueSetup
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{
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LeftMoveRightLook,
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RightMoveLeftLook
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}
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public string name
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{
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get { return m_Name; }
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}
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public AnalogueSetup analogueSetup
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{
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get { return m_AnalogueSetup; }
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}
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public FpsInputButton[] GetInputButtonsForGamepadButton(GamepadButton gpb)
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{
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return m_ButtonMappings[(int)gpb].m_Buttons;
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}
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#if UNITY_EDITOR
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public void OnValidate()
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{
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// Check for old buttons mappings and use to set up current
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if (m_Buttons.Length != 0 && m_ButtonMappings.Length == 0)
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{
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m_ButtonMappings = new ButtonMappings[m_Buttons.Length];
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for (int i = 0; i < m_Buttons.Length; ++i)
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m_ButtonMappings[i] = new ButtonMappings(m_Buttons[i]);
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}
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int count = (int)GamepadButton.Count;
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if (m_Buttons.Length < count)
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{
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var swap = new FpsInputButton[count];
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int i = 0;
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for (; i < swap.Length && i < m_Buttons.Length; ++i)
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swap[i] = m_Buttons[i];
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for (; i < swap.Length; ++i)
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swap[i] = FpsInputButton.None;
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m_Buttons = swap;
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}
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}
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#endif
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}
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}
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