projectEli/Assets/NeoFPS/Core/NeoSaveGames/SceneSaveInfo.cs

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C#
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2022-11-07 01:28:33 +00:00
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
using NeoSaveGames.Serialization;
using System.Collections.Generic;
namespace NeoSaveGames
{
[HelpURL("https://docs.neofps.com/manual/")]
public class SceneSaveInfo : NeoSerializedScene
{
[SerializeField, Tooltip("")]
private string m_DisplayName = "Unnamed Scene";
[SerializeField, Tooltip("The thumbnail to use for saved scenes")]
private Texture2D m_ThumbnailTexture = null;
private static SceneSaveInfo s_Current = null;
public string displayName
{
get { return m_DisplayName; }
}
public Texture2D thumbnailTexture
{
get { return m_ThumbnailTexture; }
}
public override bool isMainScene
{
get { return true; }
}
public static SceneSaveInfo currentActiveScene
{
get { return s_Current; }
}
protected override void Awake()
{
base.Awake();
if (s_Current != null)
Debug.LogError("Multiple SceneSaveInfo objects detected. This isn't allowed.");
else
s_Current = this;
}
protected override void OnDestroy()
{
base.OnDestroy();
if (s_Current == this)
s_Current = null;
}
protected override void WriteProperties(INeoSerializer writer)
{ }
protected override void ReadProperties(INeoDeserializer reader)
{ }
}
}