projectEli/Assets/Emotion Theory/Flow Layout Group/Runtime/VerticalFlowLayoutGroup.cs

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namespace UnityEngine.UI
{
[AddComponentMenu("Layout/Vertical Flow Layout Group", 155)]
/// <summary>
/// Layout class for arranging child elements side by side.
/// </summary>
public class VerticalFlowLayoutGroup : AbstractFlowLayoutGroup
{
protected VerticalFlowLayoutGroup()
{ }
public override Vector2 Spacing => new Vector2(lineSpacing, spacing);
/// <summary>
/// Called by the layout system. Also see ILayoutElement
/// </summary>
public override void CalculateLayoutInputHorizontal()
{
base.CalculateLayoutInputHorizontal();
CalcAlongAxis(1, true);
CalcAlongAxis(0, true);
}
/// <summary>
/// Called by the layout system. Also see ILayoutElement
/// </summary>
public override void CalculateLayoutInputVertical()
{
CalcAlongAxis(1, true);
CalcAlongAxis(0, true);
}
/// <summary>
/// Called by the layout system. Also see ILayoutElement
/// </summary>
public override void SetLayoutHorizontal()
{
SetChildrenAlongAxis(1, true);
SetChildrenAlongAxis(0, true);
}
/// <summary>
/// Called by the layout system. Also see ILayoutElement
/// </summary>
public override void SetLayoutVertical()
{
SetChildrenAlongAxis(1, true);
SetChildrenAlongAxis(0, true);
}
}
}