29 lines
660 B
C#
29 lines
660 B
C#
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace NeoFPS.Samples
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{
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[HelpURL("http://docs.neofps.com/manual/samples-ui.html")]
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public class InGameMenuBackground : Selectable
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{
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public override void OnPointerDown (PointerEventData eventData)
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{
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base.OnPointerDown (eventData);
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if (EventSystem.current != null)
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{
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if (MultiInputWidget.lastSelected != null)
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EventSystem.current.SetSelectedGameObject (MultiInputWidget.lastSelected.gameObject);
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else
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{
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BaseMenu menu = GetComponentInParent<BaseMenu> ();
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if (menu != null)
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menu.ResetFocus ();
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}
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}
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}
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}
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}
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