27 lines
1.2 KiB
C#
27 lines
1.2 KiB
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using NeoFPS.CharacterMotion.Parameters;
|
|||
|
|
|||
|
namespace NeoFPS.CharacterMotion.Conditions
|
|||
|
{
|
|||
|
[MotionGraphElement("Physics/Sphere Cast")]
|
|||
|
public class SphereCastCondition : MotionGraphCondition
|
|||
|
{
|
|||
|
[SerializeField, Tooltip("The point on the character capsule to cast from. 0 is the base of the capsule. 1 is the top of the capsule.")]
|
|||
|
private float m_NormalisedHeight = 0f;
|
|||
|
[SerializeField, Tooltip("The direction and distance to cast relative to the character. The vector does not have to be normalised, as the magnitude will be the maximum distance.")]
|
|||
|
private Vector3 m_CastVector = Vector3.forward;
|
|||
|
[SerializeField, Tooltip("The layers to check against.")]
|
|||
|
private LayerMask m_LayerMask = (int)PhysicsFilter.Masks.CharacterBlockers;
|
|||
|
[SerializeField, Tooltip("Is the condition true if the cast hits something or if it doesn't.")]
|
|||
|
private bool m_DoesHit = true;
|
|||
|
|
|||
|
public override bool CheckCondition(MotionGraphConnectable connectable)
|
|||
|
{
|
|||
|
return controller.characterController.SphereCast(m_NormalisedHeight, m_CastVector, Space.Self, m_LayerMask) == m_DoesHit;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|