67 lines
1.9 KiB
C#
67 lines
1.9 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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namespace NeoFPS
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{
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public abstract class CharacterComponentHudBase<ComponentType> : MonoBehaviour, IPlayerCharacterSubscriber where ComponentType : class
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{
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IPlayerCharacterWatcher m_Watcher = null;
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protected virtual bool isValid
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{
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get { return true; }
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}
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protected ComponentType targetComponent
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{
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get;
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private set;
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}
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protected virtual void Awake()
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{
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if (isValid)
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{
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m_Watcher = GetComponentInParent<IPlayerCharacterWatcher>();
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if (m_Watcher == null)
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Debug.LogError("Player inventory HUD items require a component that implements IPlayerCharacterWatcher in the parent heirarchy", gameObject);
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}
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else
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gameObject.SetActive(false);
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}
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protected virtual void Start()
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{
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if (m_Watcher != null)
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m_Watcher.AttachSubscriber(this);
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}
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protected virtual void OnDestroy()
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{
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if (m_Watcher != null)
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m_Watcher.ReleaseSubscriber(this);
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OnPlayerCharacterChanged(null);
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}
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public void OnPlayerCharacterChanged(ICharacter c)
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{
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if (targetComponent != null)
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DetachFromComponent(targetComponent);
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if (c as Component != null)
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targetComponent = c.GetComponent<ComponentType>();
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else
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targetComponent = null;
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if (targetComponent != null)
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AttachToComponent(targetComponent);
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ResetUI();
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}
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protected abstract void AttachToComponent(ComponentType target);
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protected abstract void DetachFromComponent(ComponentType target);
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protected abstract void ResetUI();
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}
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}
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