projectEli/Assets/NeoFPS/Core/Damage/IHealthManager.cs

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2022-11-07 01:28:33 +00:00
using UnityEngine;
using System;
namespace NeoFPS
{
public interface IHealthManager
{
event HealthDelegates.OnIsAliveChanged onIsAliveChanged;
event HealthDelegates.OnHealthChanged onHealthChanged;
event HealthDelegates.OnHealthMaxChanged onHealthMaxChanged;
bool isAlive { get; }
float health { get; set; }
float healthMax { get; set; }
float normalisedHealth { get; set; }
void AddDamage (float damage);
void AddDamage (float damage, bool critical);
void AddDamage (float damage, IDamageSource source);
void AddDamage(float damage, bool critical, RaycastHit hit);
void AddDamage (float damage, bool critical, IDamageSource source);
void AddDamage(float damage, bool critical, IDamageSource source, RaycastHit hit);
void AddHealth (float h);
void AddHealth (float h, IDamageSource source);
}
public static class HealthDelegates
{
public delegate void OnIsAliveChanged(bool alive);
public delegate void OnHealthChanged(float from, float to, bool critical, IDamageSource source);
public delegate void OnHealthMaxChanged(float from, float to);
}
}