50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
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namespace UnityEngine.UI
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{
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[AddComponentMenu("Layout/Horizontal Flow Layout Group", 154)]
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/// <summary>
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/// Layout class for arranging child elements side by side.
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/// </summary>
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public class HorizontalFlowLayoutGroup : AbstractFlowLayoutGroup
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{
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protected HorizontalFlowLayoutGroup()
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{ }
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/// <summary>
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/// Called by the layout system. Also see ILayoutElement
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/// </summary>
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public override void CalculateLayoutInputHorizontal()
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{
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base.CalculateLayoutInputHorizontal();
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CalcAlongAxis(0, false);
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CalcAlongAxis(1, false); // new
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}
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/// <summary>
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/// Called by the layout system. Also see ILayoutElement
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/// </summary>
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public override void CalculateLayoutInputVertical()
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{
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CalcAlongAxis(0, false); // new
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CalcAlongAxis(1, false);
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}
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/// <summary>
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/// Called by the layout system. Also see ILayoutElement
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/// </summary>
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public override void SetLayoutHorizontal()
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{
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SetChildrenAlongAxis(0, false);
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SetChildrenAlongAxis(1, false); // new
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}
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/// <summary>
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/// Called by the layout system. Also see ILayoutElement
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/// </summary>
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public override void SetLayoutVertical()
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{
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SetChildrenAlongAxis(0, false); // new
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SetChildrenAlongAxis(1, false);
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}
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}
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}
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