projectEli/Assets/NeoFPS/Core/HUD/ICrosshairDriver.cs

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2022-11-07 01:28:33 +00:00
using System;
using UnityEngine;
using UnityEngine.Events;
using NeoFPS.Constants;
namespace NeoFPS
{
public interface ICrosshairDriver
{
FpsCrosshair crosshair { get; }
float accuracy { get; }
void HideCrosshair();
void ShowCrosshair();
event UnityAction<FpsCrosshair> onCrosshairChanged;
event UnityAction<float> onAccuracyChanged;
}
}