37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
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using UnityEngine;
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namespace NeoFPS
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{
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public interface IShieldManager
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{
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float shield { get; set; }
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float shieldChargeRate { get; set; }
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float shieldStepCapacity { get; set; }
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int shieldStepCount { get; set; }
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ShieldState shieldState { get; }
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event ShieldDelegates.OnShieldValueChanged onShieldValueChanged;
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event ShieldDelegates.OnShieldStateChanged onShieldStateChanged;
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event ShieldDelegates.OnShieldConfigChanged onShieldConfigChanged;
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float GetShieldedDamage(float damage, DamageType t);
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int FillShieldSteps(int count = 1);
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int EmptyShieldSteps(int count = 1);
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}
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public enum ShieldState
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{
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Stable,
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Empty,
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Recharging,
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Interrupted
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}
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public static class ShieldDelegates
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{
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public delegate void OnShieldStateChanged(IShieldManager shield, ShieldState state);
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public delegate void OnShieldValueChanged(IShieldManager shield, float from, float to);
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public delegate void OnShieldConfigChanged(IShieldManager shield);
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}
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}
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