projectEli/Assets/NeoFPS/Core/MotionGraphs/Behaviours/ModifySwitchParameterBehaviour.cs

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2022-11-07 01:28:33 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NeoFPS.CharacterMotion;
using NeoFPS.CharacterMotion.Parameters;
namespace NeoFPS.CharacterMotion.Behaviours
{
[MotionGraphElement("Parameters/ModifySwitchParameter", "ModifySwitchParameterBehaviour")]
[HelpURL("https://docs.neofps.com/manual/motiongraphref-mgb-modifyswitchparameterbehaviour.html")]
public class ModifySwitchParameterBehaviour : MotionGraphBehaviour
{
[SerializeField, Tooltip("The parameter to set.")]
private SwitchParameter m_Parameter = null;
[SerializeField, Tooltip("How should the parameter be modified on entering the state.")]
private ChangeValue m_OnEnter = ChangeValue.Unchanged;
[SerializeField, Tooltip("How should the parameter be modified on entering the state.")]
private ChangeValue m_OnExit = ChangeValue.Unchanged;
private bool m_Previous = false;
public enum ChangeValue
{
Unchanged,
True,
False,
Toggle,
Reset,
Previous
}
public override void OnEnter()
{
if (m_Parameter != null)
{
// Record old value
if (m_OnEnter != ChangeValue.Unchanged)
m_Previous = m_Parameter.on;
// Change value
switch (m_OnEnter)
{
case ChangeValue.True:
m_Parameter.on = true;
return;
case ChangeValue.False:
m_Parameter.on = false;
return;
case ChangeValue.Toggle:
m_Parameter.on = !m_Parameter.on;
return;
case ChangeValue.Reset:
m_Parameter.ResetValue();
return;
}
}
}
public override void OnExit()
{
if (m_Parameter != null)
{
switch (m_OnExit)
{
case ChangeValue.True:
m_Parameter.on = true;
return;
case ChangeValue.False:
m_Parameter.on = false;
return;
case ChangeValue.Toggle:
m_Parameter.on = !m_Parameter.on;
return;
case ChangeValue.Reset:
m_Parameter.ResetValue();
return;
case ChangeValue.Previous:
if (m_OnEnter != ChangeValue.Unchanged)
m_Parameter.on = m_Previous;
return;
}
}
}
public override void CheckReferences(IMotionGraphMap map)
{
m_Parameter = map.Swap(m_Parameter);
}
}
}