projectEli/Assets/NeoFPS/Core/MotionGraphs/Behaviours/TrackStepsBehaviour.cs

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2022-11-07 01:28:33 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NeoFPS.CharacterMotion;
using NeoFPS.CharacterMotion.Parameters;
namespace NeoFPS.CharacterMotion.Behaviours
{
[MotionGraphElement("Character/TrackSteps", "TrackStepsBehaviour")]
[HelpURL("https://docs.neofps.com/manual/motiongraphref-mgb-trackstepsbehaviour.html")]
public class TrackStepsBehaviour : MotionGraphBehaviour
{
[SerializeField, Tooltip("The travel distance for one stride.")]
private float m_StrideLength = 3f;
private ICharacterStepTracker m_StepTracker = null;
private float m_OldStrideLength = 0f;
public override void OnValidate()
{
base.OnValidate();
// You may need to change these if you're trying to make the borrowers / mechwarrior
m_StrideLength = Mathf.Clamp(m_StrideLength, 0.5f, 100f);
}
public override void Initialise(MotionGraphConnectable o)
{
base.Initialise(o);
m_StepTracker = controller as ICharacterStepTracker;
if (m_StepTracker == null)
enabled = false;
}
public override void OnEnter()
{
base.OnEnter();
if (m_StepTracker != null)
m_OldStrideLength = m_StepTracker.strideLength;
}
public override void OnExit()
{
base.OnExit();
if (m_StepTracker != null)
m_StepTracker.strideLength = m_OldStrideLength;
}
public override void Update()
{
if (m_StepTracker != null)
m_StepTracker.strideLength = m_StrideLength;
}
}
}