186 lines
6.9 KiB
C#
186 lines
6.9 KiB
C#
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#if !NEOFPS_FORCE_QUALITY && (UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || (UNITY_WSA && NETFX_CORE) || NEOFPS_FORCE_LIGHTWEIGHT)
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#define NEOFPS_LIGHTWEIGHT
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#endif
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using UnityEngine;
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using NeoFPS.CharacterMotion.MotionData;
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using NeoFPS.CharacterMotion.Parameters;
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using NeoSaveGames.Serialization;
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namespace NeoFPS.CharacterMotion.States
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{
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[MotionGraphElement("Dashes/Directional Dash", "Dash (Directional)")]
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[HelpURL("https://docs.neofps.com/manual/motiongraphref-mgs-directionaldashstate.html")]
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public class DirectionalDashState : MotionGraphState
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{
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[SerializeField, Tooltip("The target speed for the dash to reach.")]
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private FloatDataReference m_DashSpeed = new FloatDataReference(50f);
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[SerializeField, Tooltip("The acceleration to reach the target dash speed.")]
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private FloatDataReference m_Acceleration = new FloatDataReference(250f);
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[SerializeField, Tooltip("The distance to dash before the state completes.")]
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private FloatDataReference m_DashDistance = new FloatDataReference(0f);
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[SerializeField, Tooltip("The multiplier applied to the max movement speed when strafing")]
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private FloatDataReference m_StrafeMultiplier = new FloatDataReference(0.75f);
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[SerializeField, Tooltip("The multiplier applied to the max movement speed when moving in reverse")]
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private FloatDataReference m_ReverseMultiplier = new FloatDataReference(0.5f);
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private const float k_TinyValue = 0.001f;
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private const float k_MinInput = 0.05f;
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public enum DashDirection
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{
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YawRelative,
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MoveRelative
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}
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private Vector3 m_DashHeading = Vector3.zero;
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private Vector3 m_MotorAcceleration = Vector3.zero;
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private Vector3 m_OutVelocity = Vector3.zero;
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private float m_TotalDashDistance = 0f;
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private float m_TargetSpeed = 0f;
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private bool m_Completed = false;
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public override bool completed
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{
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get { return m_Completed; }
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}
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public override Vector3 moveVector
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{
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get { return m_OutVelocity * Time.deltaTime; }
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}
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public override bool applyGravity
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{
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get { return true; }
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}
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public override bool applyGroundingForce
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{
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get { return true; }
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}
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public override bool ignorePlatformMove
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{
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get { return false; }
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}
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public bool isInstant
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{
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get { return m_Acceleration.value == 0f; }
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}
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public override void OnValidate()
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{
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base.OnValidate();
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}
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public override void OnEnter()
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{
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base.OnEnter();
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m_Completed = false;
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m_TotalDashDistance = 0f;
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// Get the dash heading
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m_DashHeading = Vector3.forward;
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if (controller.inputMoveScale > k_MinInput)
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m_DashHeading = new Vector3(controller.inputMoveDirection.x, 0f, controller.inputMoveDirection.y);
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m_DashHeading = characterController.transform.rotation * m_DashHeading;
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// Get the dash speed
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float directionMultiplier = 1f;
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if (controller.inputMoveDirection.y < 0f)
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directionMultiplier *= Mathf.Lerp(1f, m_ReverseMultiplier.value, -controller.inputMoveDirection.y);
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directionMultiplier *= Mathf.Lerp(1f, m_StrafeMultiplier.value, Mathf.Abs(controller.inputMoveDirection.x));
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m_TargetSpeed = m_DashSpeed.value * directionMultiplier;
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}
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public override void OnExit()
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{
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base.OnExit();
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m_OutVelocity = Vector3.zero;
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m_TotalDashDistance = 0f;
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m_Completed = false;
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}
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public override void Update()
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{
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base.Update();
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Vector3 flatHeading = m_DashHeading;
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// Apply ground slope effect
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if (characterController.isGrounded)
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{
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// Get the offset impulse on the ground plane
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Plane p = new Plane(characterController.groundSurfaceNormal, 0f);
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float yOffset = 0f;
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if (p.Raycast(new Ray(flatHeading, characterController.up), out yOffset) && yOffset > k_TinyValue)
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{
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// Apply the offset and clamp the speed to the original value
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flatHeading += characterController.up * yOffset;
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flatHeading.Normalize();
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}
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}
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// Accelerate to target velocity
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if (m_Acceleration.value > 0f)
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{
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m_OutVelocity = Vector3.SmoothDamp(
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characterController.velocity,
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flatHeading * m_TargetSpeed,
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ref m_MotorAcceleration,
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0.01f,
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m_Acceleration.value
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);
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m_TotalDashDistance += m_OutVelocity.magnitude * Time.deltaTime;
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if (m_TotalDashDistance > m_DashDistance.value)
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m_Completed = true;
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}
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else
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{
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m_OutVelocity = flatHeading * m_TargetSpeed;
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m_Completed = true;
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}
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}
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public override void CheckReferences(IMotionGraphMap map)
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{
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m_DashSpeed.CheckReference(map);
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m_Acceleration.CheckReference(map);
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m_DashDistance.CheckReference(map);
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m_StrafeMultiplier.CheckReference(map);
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m_ReverseMultiplier.CheckReference(map);
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base.CheckReferences(map);
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}
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#region SAVE / LOAD
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private static readonly NeoSerializationKey k_AccelerationKey = new NeoSerializationKey("acceleration");
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private static readonly NeoSerializationKey k_VelocityKey = new NeoSerializationKey("velocity");
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private static readonly NeoSerializationKey k_DashHeadingKey = new NeoSerializationKey("heading");
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private static readonly NeoSerializationKey k_TotalDashDistanceKey = new NeoSerializationKey("distance");
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public override void WriteProperties(INeoSerializer writer)
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{
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base.WriteProperties(writer);
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writer.WriteValue(k_AccelerationKey, m_MotorAcceleration);
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writer.WriteValue(k_VelocityKey, m_OutVelocity);
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writer.WriteValue(k_DashHeadingKey, m_DashHeading);
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writer.WriteValue(k_TotalDashDistanceKey, m_TotalDashDistance);
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}
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public override void ReadProperties(INeoDeserializer reader)
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{
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base.ReadProperties(reader);
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reader.TryReadValue(k_AccelerationKey, out m_MotorAcceleration, m_MotorAcceleration);
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reader.TryReadValue(k_VelocityKey, out m_OutVelocity, m_OutVelocity);
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reader.TryReadValue(k_DashHeadingKey, out m_DashHeading, m_DashHeading);
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reader.TryReadValue(k_TotalDashDistanceKey, out m_TotalDashDistance, m_TotalDashDistance);
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}
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#endregion
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}
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}
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