projectEli/Assets/NeoFPS/Core/Weapons/ThrownWeapons/IThrownWeapon.cs

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2022-11-07 01:28:33 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace NeoFPS
{
public interface IThrownWeapon
{
ICharacter wielder { get; }
void ThrowLight ();
void ThrowHeavy ();
float durationLight { get; }
float durationHeavy { get; }
event UnityAction onThrowLight;
event UnityAction onThrowHeavy;
}
}