projectEli/Assets/Inventory System/Scripts/UI/AppendUI.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SimpleInventorySystem
{
public class AppendUI : MonoBehaviour
{
public Transform AttachToTransform;
public bool FindAttachToScriptInAttachToTransform;
private Transform targetParentTransform;
[Tooltip("Leave empty if a container exists in dropped target(s) ItemUI.")]
//public GameObject PrefabUI;
private GameObject instantiatedUI;
public bool StackAppend = true;
private int inCount = 1;
public void AppendUIToTransform(ItemUI itemUI)
{
if(AttachToTransform != null)
{
if (AttachToTransform != null && FindAttachToScriptInAttachToTransform)
{
AttachTo attachTarget = AttachToTransform.GetComponentInChildren<AttachTo>();
if(attachTarget != null)
targetParentTransform = attachTarget.transform;
}
else
{
targetParentTransform = AttachToTransform;
}
}
if (itemUI != null && targetParentTransform != null)
{
if(itemUI.container != null)
{
//Debug.Log("Append: " + targetParentTransform.name);
itemUI.container.SetActive(true);
itemUI.container.transform.SetParent(targetParentTransform, false);
Debug.Log("Append: " + "This should be working...");
}
else if (itemUI.containerUIPrefab != null)
{
//Debug.Log("Creating new");
itemUI.container = Instantiate(itemUI.containerUIPrefab, targetParentTransform, false);
itemUI.container.name = itemUI.container.name + " " + inCount;
inCount++;
}
}
}
/*public void AppendUIToTransform()
{
if (PrefabUI != null && AttachToTransform != null)
{
instantiatedUI = Instantiate(PrefabUI, AttachToTransform);
}
}
public void RemoveUIFromTransform()
{
if (instantiatedUI != null)
{
// TODO: May need to add more here
Destroy(instantiatedUI);
}
}*/
public void RemoveUIFromTransform(ItemUI itemUI)
{
if (itemUI != null)
{
if (itemUI.container != null)
{
Debug.Log("AppendUI:Remove:" + itemUI.gameObject.name + itemUI.container.name);
itemUI.container.transform.SetParent(itemUI.transform, false);
itemUI.container.SetActive(false);
}
}
}
public GameObject InstantiatedUI()
{
return instantiatedUI;
}
}
}