projectEli/Assets/Game Objects/Display.renderTexture

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!84 &8400000
RenderTexture:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Display
m_ImageContentsHash:
serializedVersion: 2
Hash: 00000000000000000000000000000000
m_ForcedFallbackFormat: 4
m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0
serializedVersion: 5
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m_Width: 500
m_Height: 500
m_AntiAliasing: 1
m_MipCount: -1
m_DepthStencilFormat: 92
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m_ColorFormat: 8
m_MipMap: 0
m_GenerateMips: 1
m_SRGB: 0
m_UseDynamicScale: 0
m_BindMS: 0
m_EnableCompatibleFormat: 1
m_EnableRandomWrite: 0
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m_TextureSettings:
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m_FilterMode: 1
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m_MipBias: 0
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m_WrapV: 1
m_WrapW: 1
m_Dimension: 2
m_VolumeDepth: 1
m_ShadowSamplingMode: 2