28 lines
448 B
Plaintext
28 lines
448 B
Plaintext
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Shader "Hidden/Brightness Effect" {
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Properties{
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_MainTex("Base (RGB)", 2D) = "white" {}
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_Brightness("Brightness", Float) = 1.0
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}
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SubShader{
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Pass{
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ZTest Always Cull Off ZWrite Off
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#include "UnityCG.cginc"
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uniform sampler2D _MainTex;
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float _Brightness;
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fixed4 frag(v2f_img i) : SV_Target{
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return tex2D(_MainTex, i.uv) * _Brightness;
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}
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ENDCG
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}
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}
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Fallback off
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}
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