76 lines
2.5 KiB
C#
76 lines
2.5 KiB
C#
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using UnityEngine;
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using NeoCC;
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using System.Collections;
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using UnityEngine.Events;
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namespace NeoFPS
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{
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public class TeleportZone1Way : CharacterTriggerZone
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{
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[SerializeField, Tooltip("The transform to teleport to. The character will match its position and orientation.")]
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private Transform m_TargetTransform = null;
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[SerializeField, Tooltip("The time between entering the trigger zone and teleporting. Allows for effects and feedback to communicate what's going on.")]
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private float m_TeleportDelay = 0f;
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[SerializeField, Tooltip("An event fired as soon as a character enters the teleport trigger zone.")]
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private UnityEvent m_OnEntered = null;
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[SerializeField, Tooltip("An event fired if the character leaves before the teleport delay is over.")]
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private UnityEvent m_OnCancelled = null;
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[SerializeField, Tooltip("An event fired after the character is teleported.")]
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private UnityEvent m_OnTeleported = null;
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private Coroutine m_DelayedTeleport = null;
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private void OnValidate()
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{
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m_TeleportDelay = Mathf.Clamp(m_TeleportDelay, 0f, 10f);
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}
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protected override void OnCharacterEntered(ICharacter c)
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{
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base.OnCharacterEntered(c);
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if (m_TargetTransform != null)
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{
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m_OnEntered.Invoke();
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var ncc = c.GetComponent<NeoCharacterController>();
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if (m_TeleportDelay == 0f)
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{
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ncc.Teleport(m_TargetTransform.position, m_TargetTransform.rotation, false);
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m_OnTeleported.Invoke();
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}
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else
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m_DelayedTeleport = StartCoroutine(DelayedTeleport(ncc));
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}
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}
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protected override void OnCharacterExited(ICharacter c)
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{
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base.OnCharacterExited(c);
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if (m_DelayedTeleport != null)
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{
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StopCoroutine(m_DelayedTeleport);
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m_OnCancelled.Invoke();
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}
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}
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IEnumerator DelayedTeleport(NeoCharacterController ncc)
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{
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// Wait
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float timer = 0f;
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while (timer < m_TeleportDelay)
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{
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yield return null;
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timer += Time.deltaTime;
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}
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m_DelayedTeleport = null;
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// Teleport
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ncc.Teleport(m_TargetTransform.position, m_TargetTransform.rotation, false);
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m_OnTeleported.Invoke();
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}
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}
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}
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