335 lines
9.9 KiB
C#
335 lines
9.9 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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namespace SpeedTutorMainMenuSystem
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{
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public class MenuController : MonoBehaviour
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{
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#region Default Values
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[Header("Default Menu Values")]
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[SerializeField] private float defaultBrightness;
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[SerializeField] private float defaultVolume;
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[SerializeField] private int defaultSen;
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[SerializeField] private bool defaultInvertY;
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[Header("Levels To Load")]
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public string _OverworldButtonLevel;
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private string levelToLoad;
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private int menuNumber;
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#endregion
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#region Menu Dialogs
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[Header("Main Menu Components")]
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[SerializeField] private GameObject menuDefaultCanvas;
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[SerializeField] private GameObject GeneralSettingsCanvas;
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[SerializeField] private GameObject graphicsMenu;
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[SerializeField] private GameObject soundMenu;
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[SerializeField] private GameObject gameplayMenu;
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[SerializeField] private GameObject controlsMenu;
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[SerializeField] private GameObject confirmationMenu;
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[Space(10)]
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[Header("Menu Popout Dialogs")]
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[SerializeField] private GameObject noSaveDialog;
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[SerializeField] private GameObject newGameDialog;
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[SerializeField] private GameObject loadGameDialog;
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#endregion
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#region Slider Linking
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[Header("Menu Sliders")]
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[SerializeField] private Text controllerSenText;
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[SerializeField] private Slider controllerSenSlider;
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public float controlSenFloat = 2f;
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[Space(10)]
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[SerializeField] private Brightness brightnessEffect;
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[SerializeField] private Slider brightnessSlider;
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[SerializeField] private Text brightnessText;
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[Space(10)]
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[SerializeField] private Text volumeText;
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[SerializeField] private Slider volumeSlider;
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[Space(10)]
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[SerializeField] private Toggle invertYToggle;
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#endregion
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#region Initialisation - Button Selection & Menu Order
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private void Start()
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{
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menuNumber = 1;
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}
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#endregion
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//MAIN SECTION
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public IEnumerator ConfirmationBox()
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{
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confirmationMenu.SetActive(true);
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yield return new WaitForSeconds(2);
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confirmationMenu.SetActive(false);
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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if (menuNumber == 2 || menuNumber == 7 || menuNumber == 8)
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{
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GoBackToMainMenu();
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ClickSound();
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}
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else if (menuNumber == 3 || menuNumber == 4 || menuNumber == 5)
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{
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GoBackToOptionsMenu();
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ClickSound();
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}
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else if (menuNumber == 6) //CONTROLS MENU
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{
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GoBackToGameplayMenu();
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ClickSound();
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}
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}
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}
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private void ClickSound()
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{
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GetComponent<AudioSource>().Play();
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}
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#region Menu Mouse Clicks
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public void MouseClick(string buttonType)
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{
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if (buttonType == "Controls")
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{
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gameplayMenu.SetActive(false);
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controlsMenu.SetActive(true);
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menuNumber = 6;
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}
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if (buttonType == "Graphics")
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{
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GeneralSettingsCanvas.SetActive(false);
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graphicsMenu.SetActive(true);
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menuNumber = 3;
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}
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if (buttonType == "Sound")
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{
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GeneralSettingsCanvas.SetActive(false);
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soundMenu.SetActive(true);
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menuNumber = 4;
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}
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if (buttonType == "Gameplay")
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{
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GeneralSettingsCanvas.SetActive(false);
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gameplayMenu.SetActive(true);
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menuNumber = 5;
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}
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if (buttonType == "Exit")
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{
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Debug.Log("YES QUIT!");
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Application.Quit();
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}
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if (buttonType == "Options")
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{
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menuDefaultCanvas.SetActive(false);
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GeneralSettingsCanvas.SetActive(true);
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menuNumber = 2;
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}
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if (buttonType == "LoadGame")
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{
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menuDefaultCanvas.SetActive(false);
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loadGameDialog.SetActive(true);
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menuNumber = 8;
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}
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if (buttonType == "NewGame")
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{
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menuDefaultCanvas.SetActive(false);
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newGameDialog.SetActive(true);
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menuNumber = 7;
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}
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}
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#endregion
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public void VolumeSlider(float volume)
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{
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AudioListener.volume = volume;
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volumeText.text = volume.ToString("0.0");
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}
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public void VolumeApply()
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{
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PlayerPrefs.SetFloat("masterVolume", AudioListener.volume);
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Debug.Log(PlayerPrefs.GetFloat("masterVolume"));
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StartCoroutine(ConfirmationBox());
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}
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public void BrightnessSlider(float brightness)
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{
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brightnessEffect.brightness = brightness;
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brightnessText.text = brightness.ToString("0.0");
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}
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public void BrightnessApply()
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{
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PlayerPrefs.SetFloat("masterBrightness", brightnessEffect.brightness);
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Debug.Log(PlayerPrefs.GetFloat("masterBrightness"));
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StartCoroutine(ConfirmationBox());
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}
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public void ControllerSen()
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{
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controllerSenText.text = controllerSenSlider.value.ToString("0");
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controlSenFloat = controllerSenSlider.value;
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}
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public void GameplayApply()
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{
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if (invertYToggle.isOn) //Invert Y ON
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{
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PlayerPrefs.SetInt("masterInvertY", 1);
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Debug.Log("Invert" + " " + PlayerPrefs.GetInt("masterInvertY"));
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}
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else if (!invertYToggle.isOn) //Invert Y OFF
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{
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PlayerPrefs.SetInt("masterInvertY", 0);
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Debug.Log(PlayerPrefs.GetInt("masterInvertY"));
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}
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PlayerPrefs.SetFloat("masterSen", controlSenFloat);
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Debug.Log("Sensitivity" + " " + PlayerPrefs.GetFloat("masterSen"));
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StartCoroutine(ConfirmationBox());
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}
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#region ResetButton
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public void ResetButton(string GraphicsMenu)
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{
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if (GraphicsMenu == "Brightness")
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{
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brightnessEffect.brightness = defaultBrightness;
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brightnessSlider.value = defaultBrightness;
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brightnessText.text = defaultBrightness.ToString("0.0");
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BrightnessApply();
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}
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if (GraphicsMenu == "Audio")
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{
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AudioListener.volume = defaultVolume;
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volumeSlider.value = defaultVolume;
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volumeText.text = defaultVolume.ToString("0.0");
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VolumeApply();
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}
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if (GraphicsMenu == "Graphics")
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{
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controllerSenText.text = defaultSen.ToString("0");
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controllerSenSlider.value = defaultSen;
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controlSenFloat = defaultSen;
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invertYToggle.isOn = false;
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GameplayApply();
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}
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}
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#endregion
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#region Dialog Options - This is where we load what has been saved in player prefs!
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public void ClickNewGameDialog(string ButtonType)
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{
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if (ButtonType == "Yes")
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{
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SceneManager.LoadScene(_OverworldButtonLevel);
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}
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if (ButtonType == "No")
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{
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GoBackToMainMenu();
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}
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}
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public void ClickLoadGameDialog(string ButtonType)
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{
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if (ButtonType == "Yes")
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{
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if (PlayerPrefs.HasKey("SavedLevel"))
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{
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Debug.Log("I WANT TO LOAD THE SAVED GAME");
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//LOAD LAST SAVED SCENE
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levelToLoad = PlayerPrefs.GetString("SavedLevel");
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SceneManager.LoadScene(levelToLoad);
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}
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else
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{
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Debug.Log("Load Game Dialog");
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menuDefaultCanvas.SetActive(false);
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loadGameDialog.SetActive(false);
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noSaveDialog.SetActive(true);
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}
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}
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if (ButtonType == "No")
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{
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GoBackToMainMenu();
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}
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}
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#endregion
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#region Back to Menus
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public void GoBackToOptionsMenu()
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{
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GeneralSettingsCanvas.SetActive(true);
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graphicsMenu.SetActive(false);
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soundMenu.SetActive(false);
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gameplayMenu.SetActive(false);
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GameplayApply();
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BrightnessApply();
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VolumeApply();
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menuNumber = 2;
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}
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public void GoBackToMainMenu()
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{
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menuDefaultCanvas.SetActive(true);
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newGameDialog.SetActive(false);
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loadGameDialog.SetActive(false);
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noSaveDialog.SetActive(false);
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GeneralSettingsCanvas.SetActive(false);
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graphicsMenu.SetActive(false);
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soundMenu.SetActive(false);
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gameplayMenu.SetActive(false);
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menuNumber = 1;
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}
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public void GoBackToGameplayMenu()
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{
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controlsMenu.SetActive(false);
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gameplayMenu.SetActive(true);
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menuNumber = 5;
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}
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public void ClickQuitOptions()
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{
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GoBackToMainMenu();
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}
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public void ClickNoSaveDialog()
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{
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GoBackToMainMenu();
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}
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#endregion
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}
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}
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