projectEli/Assets/NeoFPS/Samples/Shared/UserInterface/Menus/SinglePlayer/SpMenuLevelSelect.cs

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2022-11-07 01:28:33 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace NeoFPS.Samples
{
public class SpMenuLevelSelect : MenuPanel
{
[SerializeField] private MultiInputLevelSelect m_PrototypeEntry = null;
[SerializeField] private LevelInfo[] m_Levels = new LevelInfo[0];
private MultiInputLevelSelect[] m_Entries;
[Serializable]
private struct LevelInfo
{
#pragma warning disable 0649
public string displayName;
public string loadName;
[Multiline]
public string description;
public Sprite screenshot;
#pragma warning restore 0649
}
public override void Initialise (BaseMenu menu)
{
base.Initialise (menu);
if (m_Levels.Length == 0)
{
m_PrototypeEntry.gameObject.SetActive (false);
return;
}
m_Entries = new MultiInputLevelSelect[m_Levels.Length];
m_Entries [0] = m_PrototypeEntry;
Transform root = m_PrototypeEntry.transform.parent;
for (int i = 0; i < m_Levels.Length; ++i)
{
// Instantiate entry
if (i > 0)
m_Entries [i] = Instantiate (m_PrototypeEntry);
// Parent and position
Transform t = m_Entries [i].transform;
t.SetParent (root);
t.localPosition = Vector3.zero;
t.localRotation = Quaternion.identity;
t.localScale = Vector3.one;
// Set up info
m_Entries [i].label = m_Levels [i].displayName;
m_Entries [i].level = m_Levels [i].loadName;
m_Entries [i].description = m_Levels [i].description;
m_Entries [i].screenshot = m_Levels [i].screenshot;
}
}
}
}