projectEli/Assets/NeoFPS/Samples/Shared/UserInterface/Popups/CountdownPopup.cs

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2022-11-07 01:28:33 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using UnityEngine.Events;
namespace NeoFPS.Samples
{
public class CountdownPopup : BasePopup
{
[SerializeField] private Text m_MessageText = null;
private static CountdownPopup m_Instance = null;
private UnityAction m_OnComplete = null;
private float m_Duration = 0f;
public override void Initialise (BaseMenu menu)
{
base.Initialise (menu);
m_Instance = this;
}
void OnDestroy ()
{
if (m_Instance == this)
m_Instance = null;
}
public override void Back ()
{
// Do nothing
}
public override void Show ()
{
base.Show ();
StartCoroutine (WaitForCompletion ());
}
void Update ()
{
}
IEnumerator WaitForCompletion ()
{
// Wait for minimum timeout
if (m_Duration > 0f)
{
float timeout = m_Duration;
while (timeout > 0f)
{
yield return null;
timeout -= Time.unscaledDeltaTime;
}
}
// Complete
if (m_OnComplete != null)
{
m_OnComplete.Invoke ();
m_OnComplete = null;
}
m_Instance.menu.ShowPopup (null);
}
public static void ShowPopup (string message, UnityAction onComplete, float duration)
{
if (m_Instance == null)
{
Debug.LogError ("No countdown pop-up in current menu. Defaulting to negative response.");
if (onComplete != null)
onComplete.Invoke ();
return;
}
m_Instance.m_OnComplete = onComplete;
m_Instance.m_Duration = duration;
m_Instance.m_MessageText.text = message;
m_Instance.menu.ShowPopup (m_Instance);
}
}
}