projectEli/Assets/NeoFPS/Samples/Shared/UserInterface/Popups/InfoPopup.cs

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2022-11-07 01:28:33 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using UnityEngine.Events;
namespace NeoFPS.Samples
{
public class InfoPopup : BasePopup
{
[SerializeField] private Text m_MessageText = null;
private static InfoPopup m_Instance = null;
private UnityAction m_OnOK = null;
public override void Initialise (BaseMenu menu)
{
base.Initialise (menu);
m_Instance = this;
}
void OnDestroy ()
{
if (m_Instance == this)
m_Instance = null;
}
public override void Back ()
{
OnOK ();
}
public void OnOK ()
{
if (m_OnOK != null)
{
m_OnOK.Invoke ();
m_OnOK = null;
}
m_Instance.menu.ShowPopup (null);
}
public static void ShowPopup (string message, UnityAction onOK)
{
if (m_Instance == null)
{
Debug.LogError ("No info pop-up in current menu. Defaulting to negative response.");
if (onOK != null)
onOK.Invoke ();
return;
}
m_Instance.m_OnOK = onOK;
m_Instance.m_MessageText.text = message;
m_Instance.menu.ShowPopup (m_Instance);
}
}
}