86 lines
2.3 KiB
C#
86 lines
2.3 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using UnityEngine.UI;
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using UnityEngine.Events;
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namespace NeoFPS.Samples
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{
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public class TextFieldPopup : BasePopup
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{
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[SerializeField] private Text m_MessageText = null;
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[SerializeField] private InputField m_InputField = null;
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[SerializeField] private Text m_ConfirmButtonText = null;
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private static TextFieldPopup m_Instance = null;
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private UnityAction<string> m_OnYes = null;
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private bool m_AllowEmpty = false;
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public override void Initialise (BaseMenu menu)
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{
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base.Initialise (menu);
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m_Instance = this;
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m_Instance.m_InputField.onEndEdit.AddListener(OnEndEdit);
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}
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void OnDestroy ()
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{
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if (m_Instance == this)
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m_Instance = null;
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}
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public override void Back ()
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{
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OnCancelButton();
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}
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public void OnConfirmButton ()
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{
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m_InputField.DeactivateInputField();
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OnEndEdit(m_InputField.text);
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}
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public void OnCancelButton ()
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{
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m_InputField.DeactivateInputField();
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m_OnYes = null;
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StartCoroutine(ClosePopup());
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}
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void OnEndEdit(string text)
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{
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if (m_AllowEmpty || !string.IsNullOrEmpty(m_InputField.text))
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{
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if (m_OnYes != null)
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m_OnYes.Invoke(text);
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m_OnYes = null;
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StartCoroutine(ClosePopup());
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}
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}
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IEnumerator ClosePopup()
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{
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yield return null;
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menu.ShowPopup(null);
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}
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public static void ShowPopup (string message, string startingText, string confirmText, UnityAction<string> onYes, bool allowEmpty = false)
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{
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if (m_Instance == null)
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{
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Debug.LogError ("No confirmation pop-up in current menu. Defaulting to negative response.");
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return;
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}
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m_Instance.m_OnYes = onYes;
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m_Instance.m_AllowEmpty = allowEmpty;
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m_Instance.m_MessageText.text = message;
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m_Instance.m_InputField.text = startingText;
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m_Instance.m_ConfirmButtonText.text = confirmText;
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m_Instance.menu.ShowPopup (m_Instance);
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m_Instance.m_InputField.ActivateInputField();
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}
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}
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}
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