projectEli/Assets/NeoFPS/Core/Editor/SerializedArray.cs

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2022-11-07 01:28:33 +00:00
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace NeoFPSEditor.CharacterMotion.EditorClasses
{
public class SerializedArray<T> where T : UnityEngine.Object, new()
{
public SerializedProperty property { get; private set; }
public SerializedArray(SerializedProperty p)
{
property = p;
}
public SerializedArray(SerializedObject so, string propertyName)
{
if (so != null)
property = so.FindProperty(propertyName);
}
public void Add(T item)
{
if (!Contains(item))
{
++property.arraySize;
property.serializedObject.ApplyModifiedProperties();
var entry = property.GetArrayElementAtIndex(property.arraySize - 1);
entry.objectReferenceValue = item;
entry.serializedObject.ApplyModifiedProperties();
}
}
public void Remove(T item)
{
RemoveAt(IndexOf(item));
}
public void RemoveAt(int index)
{
if (property == null)
return;
if (index < 0 || index >= property.arraySize)
return;
property.DeleteArrayElementAtIndex(index);
for (int i = index + 1; i < property.arraySize; ++i)
property.MoveArrayElement(i, i - 1);
--property.arraySize;
property.serializedObject.ApplyModifiedProperties();
}
public void Clear()
{
if (property == null)
return;
property.ClearArray();
property.arraySize = 0;
property.serializedObject.ApplyModifiedProperties();
}
public bool Contains(T item)
{
return IndexOf(item) != -1;
}
public int IndexOf (T item)
{
if (property == null)
return -1;
int count = property.arraySize;
for (int i = 0; i < count; ++i)
{
var entry = property.GetArrayElementAtIndex(i);
T cast = entry.objectReferenceValue as T;
if (cast == item)
return i;
}
return -1;
}
public void Move(int fromIndex, int toIndex)
{
if (property == null)
return;
if (fromIndex < 0 || fromIndex >= property.arraySize)
return;
if (toIndex < 0 || toIndex >= property.arraySize)
return;
property.MoveArrayElement(fromIndex, toIndex);
property.serializedObject.ApplyModifiedProperties();
}
public void Move(T item, int offset)
{
int index = IndexOf(item);
Move(index, index + offset);
}
public T this [int index]
{
get
{
if (property == null)
return null;
if (index < 0 || index >= property.arraySize)
return null;
return property.GetArrayElementAtIndex(index).objectReferenceValue as T;
}
set
{
if (property == null)
return;
if (index < 0 || index >= property.arraySize)
return;
var entry = property.GetArrayElementAtIndex(index);
if (entry != null)
entry.objectReferenceValue = value;
property.serializedObject.ApplyModifiedProperties();
}
}
public int Count
{
get
{
if (property == null)
return 0;
return property.arraySize;
}
}
}
}
#endif