105 lines
2.1 KiB
C#
105 lines
2.1 KiB
C#
|
//======================================================================================================
|
||
|
// WARNING: This file is auto-generated.
|
||
|
// Any manual changes will be lost.
|
||
|
// Use the constant generator system instead
|
||
|
//======================================================================================================
|
||
|
|
||
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace NeoFPS.Constants
|
||
|
{
|
||
|
[Serializable]
|
||
|
public struct FpsCrosshair
|
||
|
{
|
||
|
public const byte Default = 0;
|
||
|
public const byte None = 1;
|
||
|
|
||
|
public const int count = 2;
|
||
|
|
||
|
public static readonly string[] names = new string[]
|
||
|
{
|
||
|
"Default",
|
||
|
"None"
|
||
|
};
|
||
|
|
||
|
[SerializeField]
|
||
|
private byte m_Value;
|
||
|
public byte value
|
||
|
{
|
||
|
get { return m_Value; }
|
||
|
set
|
||
|
{
|
||
|
byte max = (byte)(count - 1);
|
||
|
if (value > max)
|
||
|
value = 0; // Reset to default
|
||
|
m_Value = value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private FpsCrosshair (byte v)
|
||
|
{
|
||
|
m_Value = v;
|
||
|
}
|
||
|
|
||
|
public static bool IsWithinBounds (byte v)
|
||
|
{
|
||
|
int cast = (int)v;
|
||
|
return (cast < count);
|
||
|
}
|
||
|
|
||
|
// Checks
|
||
|
public static bool operator ==(FpsCrosshair x, FpsCrosshair y)
|
||
|
{
|
||
|
return (x.value == y.value);
|
||
|
}
|
||
|
public static bool operator ==(FpsCrosshair x, byte y)
|
||
|
{
|
||
|
return (x.value == y);
|
||
|
}
|
||
|
|
||
|
public static bool operator !=(FpsCrosshair x, FpsCrosshair y)
|
||
|
{
|
||
|
return (x.value != y.value);
|
||
|
}
|
||
|
public static bool operator !=(FpsCrosshair x, byte y)
|
||
|
{
|
||
|
return (x.value != y);
|
||
|
}
|
||
|
|
||
|
public override bool Equals (object obj)
|
||
|
{
|
||
|
if (obj is FpsCrosshair)
|
||
|
return value == ((FpsCrosshair)obj).value;
|
||
|
if (obj is byte)
|
||
|
return value == (byte)value;
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Implicit conversions
|
||
|
public static implicit operator FpsCrosshair (byte v)
|
||
|
{
|
||
|
byte max = (byte)(names.Length - 1);
|
||
|
if (v > max)
|
||
|
v = 0; // Reset to default
|
||
|
return new FpsCrosshair (v);
|
||
|
}
|
||
|
|
||
|
public static implicit operator byte (FpsCrosshair dam)
|
||
|
{
|
||
|
return dam.value;
|
||
|
}
|
||
|
|
||
|
public override string ToString ()
|
||
|
{
|
||
|
return names [value];
|
||
|
}
|
||
|
|
||
|
public override int GetHashCode()
|
||
|
{
|
||
|
return value.GetHashCode();
|
||
|
}
|
||
|
}
|
||
|
}
|