74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NeoSaveGames.Serialization;
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using NeoSaveGames;
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namespace NeoFPS
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{
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[HelpURL("https://docs.neofps.com/manual/utilitiesref-mb-timeddisabler.html")]
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public class TimedDisabler : MonoBehaviour, INeoSerializableComponent
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{
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[SerializeField, Tooltip("The time after starting that the action will be performed.")]
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private float m_Timeout = 5f;
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[SerializeField, Tooltip("The action to performm on timeout (disable or destroy the object).")]
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private TimeoutAction m_Action = TimeoutAction.Disable;
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private static readonly NeoSerializationKey k_TimerKey = new NeoSerializationKey("timer");
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private float m_Timer = 0f;
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private Coroutine m_TimedDisableCoroutine = null;
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public enum TimeoutAction
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{
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Disable,
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Destroy
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}
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#if UNITY_EDITOR
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void OnValidate ()
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{
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if (m_Timeout < 0f)
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m_Timeout = 0f;
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}
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#endif
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void OnEnable ()
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{
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m_TimedDisableCoroutine = StartCoroutine(TimedDisable(0f));
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}
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IEnumerator TimedDisable(float timer)
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{
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m_Timer = timer;
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while (m_Timer < m_Timeout)
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{
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yield return null;
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m_Timer += Time.deltaTime;
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}
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m_TimedDisableCoroutine = null;
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if (m_Action == TimeoutAction.Disable)
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gameObject.SetActive(false);
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else
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Destroy(gameObject);
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}
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public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
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{
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if (m_TimedDisableCoroutine != null)
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writer.WriteValue(k_TimerKey, m_Timer);
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}
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public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
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{
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if (reader.TryReadValue(k_TimerKey, out m_Timer, m_Timer))
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{
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if (m_TimedDisableCoroutine == null)
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m_TimedDisableCoroutine = StartCoroutine(TimedDisable(m_Timer));
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}
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}
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}
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}
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