- drag your trade items to the sell window to trade them.
- you can't drag the barter item over until you fulfill the barter required
- how to display what is required for barter if each item?
- select barter item you want to trade for. the bottom window shows transparent items of what he wants for the barter. fill in the appropriate items. once the reqs are met you can drag the barter item you are trading for over to your inventory. Click accept or trade to finalize the deal
All Cities should have at least one
- Care taker
- Seamstress
- Gunsmith
- stockpile (guardian)
**caretaker**
- Sells meds and food stuffs
- Laboratory is in his shop can be used to craft meds
- after contract?
- can combine partially used health stims
**seamstress**
- has sewing bench in shop used to craft clothes armor and other stuff
- sells armor, pouches, materials to craft apparel
**Gunsmith**
- barter/ sell guns
- sells gun parts
- has relaoding banch and workbench in shop
**Stockpile (guardian)**
- go to this person to access your stockpile
- stockpile is designed like stash with limited storage
- stash slots can be grouped into customizable tabs like runescape banks
- stash to have tabs and maximum storage space that you can allocate as many as you want to each tab. Like a runescape bank
# Faction Information
## Protagonist
- Controls the safe city you start in.
- Provides everything you need in the early game.
- Actively hunts and pursues the chaotic evil faction.
## Neutral Faction (Strictly Defensive)
- Doesn't shoot on sight.
- Controls the second safe city.
- Neutral towards chaotic evil and lawful good factions.
- Neutral towards you as long as you don't shoot at them.
## Lone Wolves (Scavs)
- Sovereign individuals.
- Shooting or letting them live does not affect any karma or faction.
## Antagonist
- Cannibals.
- Will shoot you on sight unless you have killed enough protagonists to ally yourself with the antagonist.
- Even when you ally with them, they are still hostile to you anywhere that's not the safe city.
### Antagonist Group
- Composed of many smaller gangs.
- You can individually ally with ONE of the gangs.
- The gang you ally with will not shoot on sight unless you kill a few of them.
- Takes a long time to go hostile for either faction.
- You can only ally with a gang once you separate from the protagonist.
- Becoming a gang member means the protagonist will now shoot on sight.
- Patrols from both factions.
- Being a gang member means no access to the original safe city.
## Other Information
- Patrols of sovereign individuals.
- Being neutral allows you to access all 3 safe cities, but there are special perks to being a gang member or a member of the protagonist group.