77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NeoSaveGames.Serialization;
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using NeoSaveGames;
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namespace NeoFPS
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{
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[HelpURL("https://docs.neofps.com/manual/utilitiesref-mb-demobuttonpresser.html")]
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public class DemoButtonPresser : MonoBehaviour, INeoSerializableComponent
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{
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[SerializeField, Tooltip("The button position offset when pressed.")]
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private Vector3 m_PressOffset = Vector3.zero;
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[SerializeField, Range(0f, 1f), Tooltip("The duration to hold the button down.")]
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private float m_HoldDuration = 0.25f;
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[SerializeField, Range(0f, 1f), Tooltip("The duration to spring back to the original position.")]
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private float m_SpringDuration = 0.25f;
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private static readonly NeoSerializationKey k_TimerKey = new NeoSerializationKey("timer");
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Vector3 m_StartPosition = Vector3.zero;
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Coroutine m_PressCoroutine = null;
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private float m_Timer = 0f;
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void Start ()
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{
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m_StartPosition = transform.localPosition;
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}
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public void Press ()
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{
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if (m_PressCoroutine != null)
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StopCoroutine (m_PressCoroutine);
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m_PressCoroutine = StartCoroutine (PressCoroutine(0f));
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}
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IEnumerator PressCoroutine(float timer)
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{
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m_Timer = timer;
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Transform t = transform;
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Vector3 downPosition = m_StartPosition + m_PressOffset;
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t.localPosition = downPosition;
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while (m_Timer < m_HoldDuration)
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{
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yield return null;
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m_Timer += Time.deltaTime;
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}
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float inverseSpringDuration = 1f / m_SpringDuration;
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while (m_Timer < m_HoldDuration + m_SpringDuration)
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{
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yield return null;
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m_Timer += Time.deltaTime;
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float lerp = (m_Timer - m_HoldDuration) * inverseSpringDuration;
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t.localPosition = Vector3.Lerp (downPosition, m_StartPosition, lerp);
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}
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m_PressCoroutine = null;
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}
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public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
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{
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if (m_PressCoroutine != null)
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writer.WriteValue(k_TimerKey, m_Timer);
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}
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public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
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{
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if (reader.TryReadValue(k_TimerKey, out m_Timer, m_Timer))
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m_PressCoroutine = StartCoroutine(PressCoroutine(m_Timer));
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}
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}
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}
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