38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
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using UnityEngine;
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using UnityEngine.Events;
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namespace NeoFPS
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{
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public interface IQuickSlots
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{
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event UnityAction<int, IQuickSlotItem> onSelectionChanged;
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event UnityAction<int, IQuickSlotItem> onSlotItemChanged;
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event UnityAction<IQuickSlotItem> onItemDropped;
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void SetSlotItem (int slot, IQuickSlotItem item);
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IQuickSlotItem GetSlotItem (int slot);
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void ClearSlots ();
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int numSlots { get; }
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IQuickSlotItem selected { get; }
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bool SelectStartingSlot ();
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bool SelectSlot (int slot);
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bool SelectNextSlot ();
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bool SelectPreviousSlot ();
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bool LockSelectionToSlot(int index, Object o);
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bool LockSelectionToBackupItem(Object o, bool silent);
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bool LockSelectionToNothing(Object o, bool silent);
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void UnlockSelection(Object o);
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bool IsSlotSelectable (int index);
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bool SelectBackupItem(bool toggle, bool silent);
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bool isBackupItemSelected { get; }
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void AutoSwitchSlot (int slot);
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void SwitchSelection ();
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void DropSelected ();
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}
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}
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