14 lines
257 B
C#
14 lines
257 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Doors : MonoBehaviour {
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void OnTriggerEnter(Collider coll){
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if(coll.tag=="Player"){
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GetComponent<Animator>().Play("Door_open");
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this.enabled=false;
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}
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}
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}
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