3000 lines
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Plaintext
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text: This level demonstrates some of the features of the NeoCharacterController
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NeoCharacterController and motion graph system. All of the motion graph states
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text: These boxes demonstrate how the NeoCharacterController reacts to pushing
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rigidbodies of different weights
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h2Heading: Slope Handling
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graph, and the slope speed curve that the motion states use.\r\n\r\nThe slope
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limit dictates what gradient of slope the character cannot climb. Any attempted
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movement up the slope will be negated, leaving only movement across the slope.\r\n\r\nThe
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which slides the character down the slope. Whilst in a steep slide, the player
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has some control to affect the sideways velocity across the slope, but no control
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||
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of control over the character's speed moving up or down various gradients. You
|
||
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can configure the character to maintain their speed on shallow slopes, but slow
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||
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||
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when running down a slope to prevent them from bouncing as their horizontal
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speed surpasses gravity and the ground snapping's ability to hold them on the
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h2Heading: Further Reading
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text:
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links:
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- text: 'Manual: NeoCharacterController'
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url: https://docs.neofps.com/manual/motiongraph-neocharactercontroller.html
|
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- text: 'Manual: The Motion Graph'
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url: https://docs.neofps.com/manual/motiongraph-index.html
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- text: 'Reference: NeoCharacterController Behaviour'
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url: https://docs.neofps.com/manual/motiongraphref-mb-neocharactercontroller.html
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