projectEli/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs

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using UnityEngine;
using System.Collections;
namespace TMPro.Examples
{
public class Benchmark04 : MonoBehaviour
{
public int SpawnType = 0;
public int MinPointSize = 12;
public int MaxPointSize = 64;
public int Steps = 4;
private Transform m_Transform;
//private TextMeshProFloatingText floatingText_Script;
//public Material material;
void Start()
{
m_Transform = transform;
float lineHeight = 0;
float orthoSize = Camera.main.orthographicSize = Screen.height / 2;
float ratio = (float)Screen.width / Screen.height;
for (int i = MinPointSize; i <= MaxPointSize; i += Steps)
{
if (SpawnType == 0)
{
// TextMesh Pro Implementation
GameObject go = new GameObject("Text - " + i + " Pts");
if (lineHeight > orthoSize * 2) return;
go.transform.position = m_Transform.position + new Vector3(ratio * -orthoSize * 0.975f, orthoSize * 0.975f - lineHeight, 0);
TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>();
//textMeshPro.fontSharedMaterial = material;
//textMeshPro.font = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont;
//textMeshPro.anchor = AnchorPositions.Left;
textMeshPro.rectTransform.pivot = new Vector2(0, 0.5f);
textMeshPro.enableWordWrapping = false;
textMeshPro.extraPadding = true;
textMeshPro.isOrthographic = true;
textMeshPro.fontSize = i;
textMeshPro.text = i + " pts - Lorem ipsum dolor sit...";
textMeshPro.color = new Color32(255, 255, 255, 255);
lineHeight += i;
}
else
{
// TextMesh Implementation
// Causes crashes since atlas needed exceeds 4096 X 4096
/*
GameObject go = new GameObject("Arial " + i);
//if (lineHeight > orthoSize * 2 * 0.9f) return;
go.transform.position = m_Transform.position + new Vector3(ratio * -orthoSize * 0.975f, orthoSize * 0.975f - lineHeight, 1);
TextMesh textMesh = go.AddComponent<TextMesh>();
textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font;
textMesh.renderer.sharedMaterial = textMesh.font.material;
textMesh.anchor = TextAnchor.MiddleLeft;
textMesh.fontSize = i * 10;
textMesh.color = new Color32(255, 255, 255, 255);
textMesh.text = i + " pts - Lorem ipsum dolor sit...";
lineHeight += i;
*/
}
}
}
}
}