projectEli/Assets/NeoFPS/Constants/FpsSurfaceMaterial.cs

137 lines
3.0 KiB
C#
Raw Normal View History

2022-11-07 01:28:33 +00:00
//======================================================================================================
// WARNING: This file is auto-generated.
// Any manual changes will be lost.
// Use the constant generator system instead
//======================================================================================================
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace NeoFPS.Constants
{
[Serializable]
public struct FpsSurfaceMaterial
{
public const byte Default = 0;
public const byte Concrete = 1;
public const byte Stone = 2;
public const byte Dirt = 3;
public const byte Grass = 4;
public const byte Gravel = 5;
public const byte Wood = 6;
public const byte Plastic = 7;
public const byte Gadget = 8;
public const byte Flesh = 9;
public const byte MetalSolid = 10;
public const byte MetalHollowLight = 11;
public const byte MetalHollowHeavy = 12;
public const byte Treadplate = 13;
public const byte Glass = 14;
public const byte GlassBottle = 15;
public const byte TinCan = 16;
public const byte PaintTin = 17;
public const int count = 18;
public static readonly string[] names = new string[]
{
"Default",
"Concrete",
"Stone",
"Dirt",
"Grass",
"Gravel",
"Wood",
"Plastic",
"Gadget",
"Flesh",
"MetalSolid",
"MetalHollowLight",
"MetalHollowHeavy",
"Treadplate",
"Glass",
"GlassBottle",
"TinCan",
"PaintTin"
};
[SerializeField]
private byte m_Value;
public byte value
{
get { return m_Value; }
set
{
byte max = (byte)(count - 1);
if (value > max)
value = 0; // Reset to default
m_Value = value;
}
}
private FpsSurfaceMaterial (byte v)
{
m_Value = v;
}
public static bool IsWithinBounds (byte v)
{
int cast = (int)v;
return (cast < count);
}
// Checks
public static bool operator ==(FpsSurfaceMaterial x, FpsSurfaceMaterial y)
{
return (x.value == y.value);
}
public static bool operator ==(FpsSurfaceMaterial x, byte y)
{
return (x.value == y);
}
public static bool operator !=(FpsSurfaceMaterial x, FpsSurfaceMaterial y)
{
return (x.value != y.value);
}
public static bool operator !=(FpsSurfaceMaterial x, byte y)
{
return (x.value != y);
}
public override bool Equals (object obj)
{
if (obj is FpsSurfaceMaterial)
return value == ((FpsSurfaceMaterial)obj).value;
if (obj is byte)
return value == (byte)value;
return false;
}
// Implicit conversions
public static implicit operator FpsSurfaceMaterial (byte v)
{
byte max = (byte)(names.Length - 1);
if (v > max)
v = 0; // Reset to default
return new FpsSurfaceMaterial (v);
}
public static implicit operator byte (FpsSurfaceMaterial dam)
{
return dam.value;
}
public override string ToString ()
{
return names [value];
}
public override int GetHashCode()
{
return value.GetHashCode();
}
}
}