78 lines
2.7 KiB
C#
78 lines
2.7 KiB
C#
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using UnityEngine;
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using NeoFPS.CharacterMotion;
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using NeoFPS.CharacterMotion.Parameters;
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using NeoSaveGames.Serialization;
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namespace NeoFPS
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{
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[MotionGraphElement("Camera/CameraJiggleSpringBehaviour", "CameraJiggleSpringBehaviour")]
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public class CameraJiggleSpringBehaviour : MotionGraphBehaviour
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{
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[SerializeField, Tooltip("An optional switch condition that defines if the kick should be triggered.")]
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private SwitchParameter m_SwitchCondition = null;
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[SerializeField, Tooltip("An optional trigger condition that defines if the kick should be triggered.")]
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private TriggerParameter m_TriggerCondition = null;
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[SerializeField, Tooltip("When should the camera jiggle spring be triggered.")]
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private When m_When = When.OnEnter;
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[SerializeField, Range(-1f, 1f), Tooltip("The strength of the jiggle effect (max angle is set in the Additive Jiggle component on the camera spring transform).")]
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private float m_JiggleStrength = 1f;
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[SerializeField, Tooltip("Should the CW/CCW direction of the jiggle be chosen at random each time.")]
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private bool m_RandomiseDirection = true;
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private AdditiveJiggle m_Jiggle = null;
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enum When
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{
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OnEnter,
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OnExit,
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Both
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}
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public override void Initialise(MotionGraphConnectable o)
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{
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base.Initialise(o);
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var character = controller.GetComponent<ICharacter>();
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if (character != null)
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m_Jiggle = character.headTransformHandler.GetComponent<AdditiveJiggle>();
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}
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void Jiggle()
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{
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if (m_Jiggle != null)
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{
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bool jiggle = true;
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if (m_SwitchCondition != null)
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jiggle &= m_SwitchCondition.on;
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if (m_TriggerCondition != null)
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jiggle &= m_TriggerCondition.CheckTrigger();
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if (jiggle)
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{
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if (m_RandomiseDirection)
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m_Jiggle.Jiggle(m_JiggleStrength * Mathf.Sign(Random.value));
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else
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m_Jiggle.Jiggle(m_JiggleStrength);
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}
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}
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}
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public override void OnEnter()
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{
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if (m_When != When.OnExit)
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Jiggle();
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}
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public override void OnExit()
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{
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if (m_When != When.OnEnter)
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Jiggle();
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}
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public override void CheckReferences(IMotionGraphMap map)
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{
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m_SwitchCondition = map.Swap(m_SwitchCondition);
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m_TriggerCondition = map.Swap(m_TriggerCondition);
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}
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}
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}
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