661 lines
21 KiB
C#
661 lines
21 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.Events;
|
|||
|
using NeoFPS.CharacterMotion.Parameters;
|
|||
|
using NeoFPS.CharacterMotion.MotionData;
|
|||
|
using NeoSaveGames.Serialization;
|
|||
|
|
|||
|
namespace NeoFPS.CharacterMotion
|
|||
|
{
|
|||
|
public class MotionGraphContainer : ScriptableObject, IMotionGraphElement, INeoSerializableObject
|
|||
|
{
|
|||
|
[SerializeField] private List<MotionGraphParameter> m_Parameters = new List<MotionGraphParameter>();
|
|||
|
[SerializeField] private List<MotionGraphDataBase> m_Data = new List<MotionGraphDataBase>();
|
|||
|
[SerializeField] private MotionGraph m_RootNode = null;
|
|||
|
|
|||
|
private Dictionary<int, FloatParameter> m_FloatProperties = new Dictionary<int, FloatParameter>();
|
|||
|
private Dictionary<int, IntParameter> m_IntProperties = new Dictionary<int, IntParameter>();
|
|||
|
private Dictionary<int, TriggerParameter> m_Triggers = new Dictionary<int, TriggerParameter>();
|
|||
|
private Dictionary<int, SwitchParameter> m_SwitchProperties = new Dictionary<int, SwitchParameter>();
|
|||
|
private Dictionary<int, TransformParameter> m_TransformProperties = new Dictionary<int, TransformParameter>();
|
|||
|
private Dictionary<int, VectorParameter> m_VectorProperties = new Dictionary<int, VectorParameter>();
|
|||
|
private Dictionary<int, EventParameter> m_EventProperties = new Dictionary<int, EventParameter>();
|
|||
|
private TriggerParameter[] m_TriggerArray = null;
|
|||
|
|
|||
|
private static MotionGraphCloner s_Cloner = new MotionGraphCloner();
|
|||
|
|
|||
|
private IMotionController m_Controller = null;
|
|||
|
|
|||
|
#if UNITY_EDITOR
|
|||
|
public void OnValidate()
|
|||
|
{
|
|||
|
for (int i = m_Parameters.Count; i > 0; --i)
|
|||
|
{
|
|||
|
if (m_Parameters[i - 1] == null)
|
|||
|
m_Parameters.RemoveAt(i - 1);
|
|||
|
}
|
|||
|
for (int i = m_Data.Count; i > 0; --i)
|
|||
|
{
|
|||
|
if (m_Data[i - 1] == null)
|
|||
|
m_Data.RemoveAt(i - 1);
|
|||
|
}
|
|||
|
|
|||
|
// Set hide flags
|
|||
|
foreach (var p in m_Parameters)
|
|||
|
p.hideFlags |= HideFlags.HideInHierarchy;
|
|||
|
foreach (var d in m_Data)
|
|||
|
d.hideFlags |= HideFlags.HideInHierarchy;
|
|||
|
}
|
|||
|
#endif
|
|||
|
|
|||
|
public MotionGraph rootNode
|
|||
|
{
|
|||
|
get { return m_RootNode; }
|
|||
|
}
|
|||
|
|
|||
|
public MotionGraphContainer DeepCopy()
|
|||
|
{
|
|||
|
var clone = s_Cloner.CloneGraph(this);
|
|||
|
s_Cloner.Clear();
|
|||
|
return clone;
|
|||
|
}
|
|||
|
|
|||
|
public void CheckReferences(IMotionGraphMap map)
|
|||
|
{
|
|||
|
m_RootNode = map.Swap(m_RootNode);
|
|||
|
for (int i = 0; i < m_Parameters.Count; ++i)
|
|||
|
m_Parameters[i] = map.Swap(m_Parameters[i]);
|
|||
|
for (int i = 0; i < m_Data.Count; ++i)
|
|||
|
m_Data[i] = map.Swap(m_Data[i]);
|
|||
|
}
|
|||
|
|
|||
|
public void Initialise(IMotionController c)
|
|||
|
{
|
|||
|
m_Controller = c;
|
|||
|
|
|||
|
// Scan properties to fill dictionaries
|
|||
|
foreach (MotionGraphParameter parameter in m_Parameters)
|
|||
|
{
|
|||
|
var trigger = parameter as TriggerParameter;
|
|||
|
if (trigger != null)
|
|||
|
{
|
|||
|
m_Triggers.Add(Animator.StringToHash(trigger.name), trigger);
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
var intP = parameter as IntParameter;
|
|||
|
if (intP != null)
|
|||
|
{
|
|||
|
m_IntProperties.Add(Animator.StringToHash(intP.name), intP);
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
var floatP = parameter as FloatParameter;
|
|||
|
if (floatP != null)
|
|||
|
{
|
|||
|
m_FloatProperties.Add(Animator.StringToHash(floatP.name), floatP);
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
var transformP = parameter as TransformParameter;
|
|||
|
if (transformP != null)
|
|||
|
{
|
|||
|
m_TransformProperties.Add(Animator.StringToHash(transformP.name), transformP);
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
var switchP = parameter as SwitchParameter;
|
|||
|
if (switchP != null)
|
|||
|
{
|
|||
|
m_SwitchProperties.Add(Animator.StringToHash(switchP.name), switchP);
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
var vectorP = parameter as VectorParameter;
|
|||
|
if (vectorP != null)
|
|||
|
{
|
|||
|
m_VectorProperties.Add(Animator.StringToHash(vectorP.name), vectorP);
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
var eventP = parameter as EventParameter;
|
|||
|
if (eventP != null)
|
|||
|
{
|
|||
|
m_EventProperties.Add(Animator.StringToHash(eventP.name), eventP);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Store trigger array (used for resetting)
|
|||
|
m_TriggerArray = new TriggerParameter[m_Triggers.Count];
|
|||
|
int i = 0;
|
|||
|
foreach (var tp in m_Triggers.Values)
|
|||
|
m_TriggerArray[i++] = tp;
|
|||
|
|
|||
|
rootNode.Initialise(c);
|
|||
|
}
|
|||
|
|
|||
|
public MotionGraphState GetStateFromKey(int key)
|
|||
|
{
|
|||
|
return m_RootNode.GetStateFromKey(key);
|
|||
|
}
|
|||
|
|
|||
|
public void SetTrigger(int hash)
|
|||
|
{
|
|||
|
TriggerParameter property = null;
|
|||
|
if (m_Triggers.TryGetValue(hash, out property))
|
|||
|
property.Trigger();
|
|||
|
}
|
|||
|
|
|||
|
public void SetTrigger(string propertyName)
|
|||
|
{
|
|||
|
SetTrigger(Animator.StringToHash(propertyName));
|
|||
|
}
|
|||
|
|
|||
|
public TriggerParameter GetTriggerProperty(int hash)
|
|||
|
{
|
|||
|
TriggerParameter property = null;
|
|||
|
if (m_Triggers.TryGetValue(hash, out property))
|
|||
|
return property;
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
public TriggerParameter GetTriggerProperty(string propertyName)
|
|||
|
{
|
|||
|
return GetTriggerProperty(Animator.StringToHash(propertyName));
|
|||
|
}
|
|||
|
|
|||
|
public void ResetCheckedTriggers()
|
|||
|
{
|
|||
|
for (int i = 0; i < m_TriggerArray.Length; ++i)
|
|||
|
{
|
|||
|
if (m_TriggerArray[i].wasChecked)
|
|||
|
m_TriggerArray[i].ResetValue();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public int GetInt(int hash)
|
|||
|
{
|
|||
|
IntParameter property = null;
|
|||
|
if (m_IntProperties.TryGetValue(hash, out property))
|
|||
|
return property.value;
|
|||
|
else
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
public int GetInt(string propertyName)
|
|||
|
{
|
|||
|
return GetInt(Animator.StringToHash(propertyName));
|
|||
|
}
|
|||
|
|
|||
|
public void SetInt(int hash, int value)
|
|||
|
{
|
|||
|
IntParameter property = null;
|
|||
|
if (m_IntProperties.TryGetValue(hash, out property))
|
|||
|
property.value = value;
|
|||
|
}
|
|||
|
|
|||
|
public IntParameter GetIntProperty(int hash)
|
|||
|
{
|
|||
|
IntParameter property = null;
|
|||
|
if (m_IntProperties.TryGetValue(hash, out property))
|
|||
|
return property;
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
public IntParameter GetIntProperty(string propertyName)
|
|||
|
{
|
|||
|
return GetIntProperty(Animator.StringToHash(propertyName));
|
|||
|
}
|
|||
|
|
|||
|
public float GetFloat(int hash)
|
|||
|
{
|
|||
|
FloatParameter property = null;
|
|||
|
if (m_FloatProperties.TryGetValue(hash, out property))
|
|||
|
return property.value;
|
|||
|
else
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
public float GetFloat(string propertyName)
|
|||
|
{
|
|||
|
return GetFloat(Animator.StringToHash(propertyName));
|
|||
|
}
|
|||
|
|
|||
|
public void SetFloat(int hash, float value)
|
|||
|
{
|
|||
|
FloatParameter property = null;
|
|||
|
if (m_FloatProperties.TryGetValue(hash, out property))
|
|||
|
property.value = value;
|
|||
|
}
|
|||
|
|
|||
|
public void SetFloat(string propertyName, float value)
|
|||
|
{
|
|||
|
SetFloat(Animator.StringToHash(propertyName), value);
|
|||
|
}
|
|||
|
|
|||
|
public FloatParameter GetFloatProperty(int hash)
|
|||
|
{
|
|||
|
FloatParameter property = null;
|
|||
|
if (m_FloatProperties.TryGetValue(hash, out property))
|
|||
|
return property;
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
public FloatParameter GetFloatProperty(string propertyName)
|
|||
|
{
|
|||
|
return GetFloatProperty(Animator.StringToHash(propertyName));
|
|||
|
}
|
|||
|
|
|||
|
public Transform GetTransform(int hash)
|
|||
|
{
|
|||
|
TransformParameter property = null;
|
|||
|
if (m_TransformProperties.TryGetValue(hash, out property))
|
|||
|
return property.value;
|
|||
|
else
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
public Transform GetTransform(string propertyName)
|
|||
|
{
|
|||
|
return GetTransform(Animator.StringToHash(propertyName));
|
|||
|
}
|
|||
|
|
|||
|
public void SetTransform(int hash, Transform value)
|
|||
|
{
|
|||
|
TransformParameter property = null;
|
|||
|
if (m_TransformProperties.TryGetValue(hash, out property))
|
|||
|
property.value = value;
|
|||
|
}
|
|||
|
|
|||
|
public void SetTransform(string propertyName, Transform value)
|
|||
|
{
|
|||
|
SetTransform(Animator.StringToHash(propertyName), value);
|
|||
|
}
|
|||
|
|
|||
|
public TransformParameter GetTransformProperty(int hash)
|
|||
|
{
|
|||
|
TransformParameter property = null;
|
|||
|
if (m_TransformProperties.TryGetValue(hash, out property))
|
|||
|
return property;
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
public TransformParameter GetTransformProperty(string propertyName)
|
|||
|
{
|
|||
|
return GetTransformProperty(Animator.StringToHash(propertyName));
|
|||
|
}
|
|||
|
|
|||
|
public bool GetSwitch(int hash)
|
|||
|
{
|
|||
|
SwitchParameter property = null;
|
|||
|
if (m_SwitchProperties.TryGetValue(hash, out property))
|
|||
|
return property.on;
|
|||
|
else
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
public bool GetSwitch(string propertyName)
|
|||
|
{
|
|||
|
return GetSwitch(Animator.StringToHash(propertyName));
|
|||
|
}
|
|||
|
|
|||
|
public void SetSwitch(int hash, bool value)
|
|||
|
{
|
|||
|
SwitchParameter property = null;
|
|||
|
if (m_SwitchProperties.TryGetValue(hash, out property))
|
|||
|
property.on = value;
|
|||
|
}
|
|||
|
|
|||
|
public void SetSwitch(string propertyName, bool value)
|
|||
|
{
|
|||
|
SetSwitch(Animator.StringToHash(propertyName), value);
|
|||
|
}
|
|||
|
|
|||
|
public SwitchParameter GetSwitchProperty(int hash)
|
|||
|
{
|
|||
|
SwitchParameter property = null;
|
|||
|
if (m_SwitchProperties.TryGetValue(hash, out property))
|
|||
|
return property;
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
public SwitchParameter GetSwitchProperty(string propertyName)
|
|||
|
{
|
|||
|
return GetSwitchProperty(Animator.StringToHash(propertyName));
|
|||
|
}
|
|||
|
|
|||
|
public Vector3 GetVector(int hash)
|
|||
|
{
|
|||
|
VectorParameter property = null;
|
|||
|
if (m_VectorProperties.TryGetValue(hash, out property))
|
|||
|
return property.value;
|
|||
|
else
|
|||
|
return Vector3.zero;
|
|||
|
}
|
|||
|
|
|||
|
public Vector3 GetVector(string propertyName)
|
|||
|
{
|
|||
|
return GetVector(Animator.StringToHash(propertyName));
|
|||
|
}
|
|||
|
|
|||
|
public void SetVector(int hash, Vector3 value)
|
|||
|
{
|
|||
|
VectorParameter property = null;
|
|||
|
if (m_VectorProperties.TryGetValue(hash, out property))
|
|||
|
property.value = value;
|
|||
|
}
|
|||
|
|
|||
|
public VectorParameter GetVectorProperty(int hash)
|
|||
|
{
|
|||
|
VectorParameter property = null;
|
|||
|
if (m_VectorProperties.TryGetValue(hash, out property))
|
|||
|
return property;
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
public VectorParameter GetVectorProperty(string propertyName)
|
|||
|
{
|
|||
|
return GetVectorProperty(Animator.StringToHash(propertyName));
|
|||
|
}
|
|||
|
|
|||
|
public void AddEventListener(int hash, UnityAction listener)
|
|||
|
{
|
|||
|
EventParameter property = null;
|
|||
|
if (m_EventProperties.TryGetValue(hash, out property))
|
|||
|
property.AddListener(listener);
|
|||
|
}
|
|||
|
|
|||
|
public void AddEventListener(string propertyName, UnityAction listener)
|
|||
|
{
|
|||
|
AddEventListener(Animator.StringToHash(propertyName), listener);
|
|||
|
}
|
|||
|
|
|||
|
public void RemoveEventListener(int hash, UnityAction listener)
|
|||
|
{
|
|||
|
EventParameter property = null;
|
|||
|
if (m_EventProperties.TryGetValue(hash, out property))
|
|||
|
property.RemoveListener(listener);
|
|||
|
}
|
|||
|
|
|||
|
public void RemoveEventListener(string propertyName, UnityAction listener)
|
|||
|
{
|
|||
|
RemoveEventListener(Animator.StringToHash(propertyName), listener);
|
|||
|
}
|
|||
|
|
|||
|
public EventParameter GetEventProperty(int hash)
|
|||
|
{
|
|||
|
EventParameter property = null;
|
|||
|
if (m_EventProperties.TryGetValue(hash, out property))
|
|||
|
return property;
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
public EventParameter GetEventProperty(string propertyName)
|
|||
|
{
|
|||
|
return GetEventProperty(Animator.StringToHash(propertyName));
|
|||
|
}
|
|||
|
|
|||
|
public void CollectParameters(List<MotionGraphParameter> list)
|
|||
|
{
|
|||
|
list.AddRange(m_Parameters);
|
|||
|
}
|
|||
|
|
|||
|
public void CollectIntParameters(List<IntParameter> list)
|
|||
|
{
|
|||
|
foreach (MotionGraphParameter property in m_Parameters)
|
|||
|
{
|
|||
|
var cast = property as IntParameter;
|
|||
|
if (cast != null)
|
|||
|
list.Add(cast);
|
|||
|
}
|
|||
|
list.Sort((IntParameter lhs, IntParameter rhs) =>
|
|||
|
{
|
|||
|
return string.Compare(lhs.name, rhs.name);
|
|||
|
}
|
|||
|
);
|
|||
|
}
|
|||
|
|
|||
|
public void CollectFloatParameters(List<FloatParameter> list)
|
|||
|
{
|
|||
|
foreach (MotionGraphParameter property in m_Parameters)
|
|||
|
{
|
|||
|
var cast = property as FloatParameter;
|
|||
|
if (cast != null)
|
|||
|
list.Add(cast);
|
|||
|
}
|
|||
|
list.Sort((FloatParameter lhs, FloatParameter rhs) =>
|
|||
|
{
|
|||
|
return string.Compare(lhs.name, rhs.name);
|
|||
|
}
|
|||
|
);
|
|||
|
}
|
|||
|
|
|||
|
public void CollectTriggerParameters(List<TriggerParameter> list)
|
|||
|
{
|
|||
|
foreach (MotionGraphParameter property in m_Parameters)
|
|||
|
{
|
|||
|
var cast = property as TriggerParameter;
|
|||
|
if (cast != null)
|
|||
|
list.Add(cast);
|
|||
|
}
|
|||
|
list.Sort((TriggerParameter lhs, TriggerParameter rhs) =>
|
|||
|
{
|
|||
|
return string.Compare(lhs.name, rhs.name);
|
|||
|
}
|
|||
|
);
|
|||
|
}
|
|||
|
|
|||
|
public void CollectTransformParameters(List<TransformParameter> list)
|
|||
|
{
|
|||
|
foreach (MotionGraphParameter property in m_Parameters)
|
|||
|
{
|
|||
|
var cast = property as TransformParameter;
|
|||
|
if (cast != null)
|
|||
|
list.Add(cast);
|
|||
|
}
|
|||
|
list.Sort((TransformParameter lhs, TransformParameter rhs) =>
|
|||
|
{
|
|||
|
return string.Compare(lhs.name, rhs.name);
|
|||
|
}
|
|||
|
);
|
|||
|
}
|
|||
|
|
|||
|
public void CollectSwitchParameters(List<SwitchParameter> list)
|
|||
|
{
|
|||
|
foreach (MotionGraphParameter property in m_Parameters)
|
|||
|
{
|
|||
|
var cast = property as SwitchParameter;
|
|||
|
if (cast != null)
|
|||
|
list.Add(cast);
|
|||
|
}
|
|||
|
list.Sort((SwitchParameter lhs, SwitchParameter rhs) =>
|
|||
|
{
|
|||
|
return string.Compare(lhs.name, rhs.name);
|
|||
|
}
|
|||
|
);
|
|||
|
}
|
|||
|
|
|||
|
public void CollectVectorParameters(List<VectorParameter> list)
|
|||
|
{
|
|||
|
foreach (MotionGraphParameter property in m_Parameters)
|
|||
|
{
|
|||
|
var cast = property as VectorParameter;
|
|||
|
if (cast != null)
|
|||
|
list.Add(cast);
|
|||
|
}
|
|||
|
list.Sort((VectorParameter lhs, VectorParameter rhs) =>
|
|||
|
{
|
|||
|
return string.Compare(lhs.name, rhs.name);
|
|||
|
}
|
|||
|
);
|
|||
|
}
|
|||
|
|
|||
|
public void CollectEventParameters(List<EventParameter> list)
|
|||
|
{
|
|||
|
foreach (MotionGraphParameter property in m_Parameters)
|
|||
|
{
|
|||
|
var cast = property as EventParameter;
|
|||
|
if (cast != null)
|
|||
|
list.Add(cast);
|
|||
|
}
|
|||
|
list.Sort((EventParameter lhs, EventParameter rhs) =>
|
|||
|
{
|
|||
|
return string.Compare(lhs.name, rhs.name);
|
|||
|
}
|
|||
|
);
|
|||
|
}
|
|||
|
|
|||
|
public void CollectData(List<MotionGraphDataBase> list, bool sorted = true)
|
|||
|
{
|
|||
|
list.AddRange(m_Data);
|
|||
|
if (sorted)
|
|||
|
{
|
|||
|
list.Sort((MotionGraphDataBase lhs, MotionGraphDataBase rhs) =>
|
|||
|
{
|
|||
|
return string.Compare(lhs.name, rhs.name);
|
|||
|
});
|
|||
|
}
|
|||
|
}
|
|||
|
public void CollectBoolData(List<BoolData> list, bool sorted = true)
|
|||
|
{
|
|||
|
foreach (MotionGraphDataBase data in m_Data)
|
|||
|
{
|
|||
|
var cast = data as BoolData;
|
|||
|
if (cast != null)
|
|||
|
list.Add(cast);
|
|||
|
}
|
|||
|
if (sorted)
|
|||
|
{
|
|||
|
list.Sort((BoolData lhs, BoolData rhs) =>
|
|||
|
{
|
|||
|
return string.Compare(lhs.name, rhs.name);
|
|||
|
});
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void CollectIntData(List<IntData> list, bool sorted = true)
|
|||
|
{
|
|||
|
foreach (MotionGraphDataBase data in m_Data)
|
|||
|
{
|
|||
|
var cast = data as IntData;
|
|||
|
if (cast != null)
|
|||
|
list.Add(cast);
|
|||
|
}
|
|||
|
if (sorted)
|
|||
|
{
|
|||
|
list.Sort((IntData lhs, IntData rhs) =>
|
|||
|
{
|
|||
|
return string.Compare(lhs.name, rhs.name);
|
|||
|
});
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void CollectFloatData(List<FloatData> list, bool sorted = true)
|
|||
|
{
|
|||
|
foreach (MotionGraphDataBase data in m_Data)
|
|||
|
{
|
|||
|
var cast = data as FloatData;
|
|||
|
if (cast != null)
|
|||
|
list.Add(cast);
|
|||
|
}
|
|||
|
if (sorted)
|
|||
|
{
|
|||
|
list.Sort((FloatData lhs, FloatData rhs) =>
|
|||
|
{
|
|||
|
return string.Compare(lhs.name, rhs.name);
|
|||
|
});
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void AddDataOverrides(IMotionGraphDataOverride o)
|
|||
|
{
|
|||
|
for (int i = 0; i < m_Data.Count; ++i)
|
|||
|
m_Data[i].AddOverride(o);
|
|||
|
}
|
|||
|
|
|||
|
public void RemoveDataOverrides(IMotionGraphDataOverride o)
|
|||
|
{
|
|||
|
for (int i = 0; i < m_Data.Count; ++i)
|
|||
|
m_Data[i].RemoveOverride(o);
|
|||
|
}
|
|||
|
|
|||
|
[Obsolete("ApplyDataOverrides is has been replaced with Add/RemoveDataOverrides which allows for stacking.")]
|
|||
|
public void ApplyDataOverrides(IMotionGraphDataOverride o)
|
|||
|
{
|
|||
|
for (int i = 0; i < m_Data.Count; ++i)
|
|||
|
m_Data[i].AddOverride(o);
|
|||
|
}
|
|||
|
|
|||
|
public void WriteProperties(INeoSerializer writer)
|
|||
|
{
|
|||
|
// Save parameters
|
|||
|
foreach (var pair in m_FloatProperties)
|
|||
|
writer.WriteValue(pair.Key, pair.Value.value);
|
|||
|
foreach (var pair in m_IntProperties)
|
|||
|
writer.WriteValue(pair.Key, pair.Value.value);
|
|||
|
foreach (var pair in m_Triggers)
|
|||
|
writer.WriteValue(pair.Key, pair.Value.PeekTrigger());
|
|||
|
foreach (var pair in m_SwitchProperties)
|
|||
|
writer.WriteValue(pair.Key, pair.Value.on);
|
|||
|
|
|||
|
if (m_TransformProperties.Count > 0)
|
|||
|
{
|
|||
|
var owner = m_Controller.GetComponent<NeoSerializedGameObject>();
|
|||
|
if (owner != null)
|
|||
|
{
|
|||
|
foreach (var pair in m_TransformProperties)
|
|||
|
writer.WriteTransformReference(pair.Key, pair.Value.value, owner);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void ReadProperties(INeoDeserializer reader)
|
|||
|
{
|
|||
|
// Load parameters
|
|||
|
foreach (var pair in m_FloatProperties)
|
|||
|
{
|
|||
|
float result;
|
|||
|
if (reader.TryReadValue(pair.Key, out result, 0f))
|
|||
|
pair.Value.value = result;
|
|||
|
}
|
|||
|
foreach (var pair in m_IntProperties)
|
|||
|
{
|
|||
|
int result;
|
|||
|
if (reader.TryReadValue(pair.Key, out result, 0))
|
|||
|
pair.Value.value = result;
|
|||
|
}
|
|||
|
foreach (var pair in m_Triggers)
|
|||
|
{
|
|||
|
bool result;
|
|||
|
if (reader.TryReadValue(pair.Key, out result, false))
|
|||
|
{
|
|||
|
if (result)
|
|||
|
pair.Value.Trigger();
|
|||
|
else
|
|||
|
pair.Value.ResetValue();
|
|||
|
}
|
|||
|
}
|
|||
|
foreach (var pair in m_SwitchProperties)
|
|||
|
{
|
|||
|
bool result;
|
|||
|
if (reader.TryReadValue(pair.Key, out result, false))
|
|||
|
pair.Value.on = result;
|
|||
|
}
|
|||
|
|
|||
|
if (m_TransformProperties.Count > 0)
|
|||
|
{
|
|||
|
var owner = m_Controller.GetComponent<NeoSerializedGameObject>();
|
|||
|
if (owner != null)
|
|||
|
{
|
|||
|
foreach (var pair in m_TransformProperties)
|
|||
|
{
|
|||
|
Transform result;
|
|||
|
if (reader.TryReadTransformReference(pair.Key, out result, owner))
|
|||
|
pair.Value.value = result;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|