projectEli/Assets/NeoFPS/Core/MotionGraphs/Parameters/TriggerParameter.cs

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2022-11-07 01:28:33 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace NeoFPS.CharacterMotion.Parameters
{
[MotionGraphElement("Trigger", "My Trigger")]
public class TriggerParameter : MotionGraphParameter
{
private bool m_Triggered = false;
private int m_Blockers = 0;
public bool wasChecked
{
get;
private set;
}
public void Trigger ()
{
if (m_Blockers == 0)
m_Triggered = true;
}
public bool PeekTrigger ()
{
return m_Triggered;
}
public bool CheckTrigger ()
{
bool result = m_Triggered;
wasChecked = true;
return result;
}
public void AddBlocker()
{
++m_Blockers;
m_Triggered = false;
}
public void RemoveBlocker()
{
--m_Blockers;
if (m_Blockers < 0)
{
Debug.LogError("Negative number of blockers on motion graph trigger: " + name);
m_Blockers = 0;
}
}
public override void ResetValue ()
{
m_Triggered = false;
}
}
}