27 lines
811 B
C#
27 lines
811 B
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NeoSaveGames.Serialization
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{
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public interface INeoSerializedGameObjectContainer
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{
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Transform rootTransform
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{
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get;
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}
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void Awake();
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void OnDestroy();
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bool Contains(NeoSerializedGameObject nsgo);
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void RegisterObject(NeoSerializedGameObject nsgo);
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void UnregisterObject(NeoSerializedGameObject nsgo);
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void WriteGameObjects(INeoSerializer writer, SaveMode saveMode);
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void WriteGameObjects(INeoSerializer writer, NeoSerializationFilter filter, NeoSerializedGameObject[] objects, SaveMode saveMode);
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void ReadGameObjectHierarchy(INeoDeserializer reader);
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void ReadGameObjectProperties(INeoDeserializer reader);
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}
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}
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