29 lines
695 B
C#
29 lines
695 B
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NeoSaveGames.Serialization
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{
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[Serializable]
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public class NeoSerializedGameObjectChildContainer : NeoSerializedGameObjectContainerBase
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{
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[SerializeField]
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private NeoSerializedGameObject m_GameObject = null;
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public override Transform rootTransform
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{
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get { return m_GameObject.transform; }
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}
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public override bool isValid
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{
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get { return m_GameObject != null; }
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}
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public NeoSerializedGameObjectChildContainer(NeoSerializedGameObject nsgo)
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{
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m_GameObject = nsgo;
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}
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}
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}
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