projectEli/Assets/Inventory System/Scripts/Inventory/Item.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SimpleInventorySystem
{
public class Item : MonoBehaviour
{
public string rarity;
public float weight;
public int slotWidth;
public int slotHeight;
public int maxStack;
public float monetaryValue; // TODO: How is this represented?
public bool isConsumable;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}