projectEli/Assets/AAAModularSoldierPack/Meshes/MidBodyPart/SM_TacticalGroinPresetB.fbx.meta

121 lines
3.2 KiB
Plaintext
Raw Normal View History

2022-10-08 02:26:09 +00:00
fileFormatVersion: 2
2022-12-23 07:56:14 +00:00
guid: 799f440dff1c1e9488caefcaa08a24d0
2022-10-08 02:26:09 +00:00
ModelImporter:
2022-12-23 07:56:14 +00:00
serializedVersion: 21202
2022-10-08 02:26:09 +00:00
internalIDToNameTable: []
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
2022-12-23 07:56:14 +00:00
name: UV5.006
second: {fileID: 2100000, guid: 58137b47d90289b498fcc0189644e82c, type: 2}
2022-10-08 02:26:09 +00:00
materials:
2022-12-23 07:56:14 +00:00
materialImportMode: 2
2022-10-08 02:26:09 +00:00
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
2022-12-23 07:56:14 +00:00
removeConstantScaleCurves: 1
2022-10-08 02:26:09 +00:00
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
2022-12-23 07:56:14 +00:00
animationCompression: 3
2022-10-08 02:26:09 +00:00
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
2022-10-08 02:26:09 +00:00
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
2022-12-23 07:56:14 +00:00
nodeNameCollisionStrategy: 1
2022-10-08 02:26:09 +00:00
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
2022-12-23 07:56:14 +00:00
bakeAxisConversion: 0
2022-10-08 02:26:09 +00:00
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
2022-12-23 07:56:14 +00:00
optimizeBones: 1
2022-10-08 02:26:09 +00:00
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
2022-12-23 07:56:14 +00:00
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
2022-10-08 02:26:09 +00:00
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
2022-12-23 07:56:14 +00:00
importAnimation: 0
2022-10-08 02:26:09 +00:00
humanDescription:
serializedVersion: 3
human: []
2022-12-23 07:56:14 +00:00
skeleton:
- name: SM_TacticalGroinPresetB(Clone)
parentName:
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: GroinPresetB
parentName: SM_TacticalGroinPresetB(Clone)
position: {x: 2.0833722e-16, y: -0.9382674, z: -0.150251}
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
scale: {x: 1, y: 1, z: 1}
2022-10-08 02:26:09 +00:00
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
2022-10-08 02:26:09 +00:00
rootMotionBoneName:
hasTranslationDoF: 0
2022-12-23 07:56:14 +00:00
hasExtraRoot: 1
2022-10-08 02:26:09 +00:00
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
2022-12-23 07:56:14 +00:00
animationType: 0
2022-10-08 02:26:09 +00:00
humanoidOversampling: 1
avatarSetup: 0
2022-12-23 07:56:14 +00:00
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
2022-10-08 02:26:09 +00:00
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant: