32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_POST_PROCESSING_STACK_V2
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using UnityEngine.Rendering.PostProcessing;
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#endif
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namespace NeoFPS
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{
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[HelpURL("https://docs.neofps.com/manual/fpcamref-so-postprocesslayersettings.html")]
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[CreateAssetMenu(fileName = "PostProcessLayerSettings", menuName = "NeoFPS/PostProcessing/PostProcessLayerSettings", order = NeoFpsMenuPriorities.ungrouped_postProcessSettings)]
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public class PostProcessLayerSettings : ScriptableObject
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{
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#if UNITY_POST_PROCESSING_STACK_V2
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[SerializeField]
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private PostProcessLayer.Antialiasing m_AntiAliasing = PostProcessLayer.Antialiasing.FastApproximateAntialiasing;
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[SerializeField]
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private PostProcessResources m_Resources = null;
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public PostProcessLayer.Antialiasing antiAliasing
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{
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get { return m_AntiAliasing; }
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}
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public PostProcessResources resources
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{
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get { return m_Resources; }
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set { m_Resources = value; }
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}
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#endif
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}
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}
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