38 lines
835 B
C#
38 lines
835 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using UnityEngine.Events;
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using NeoSaveGames.Serialization;
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namespace NeoFPS.SinglePlayer
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{
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[HelpURL("https://docs.neofps.com/manual/fpcharactersref-mb-fpssoloplayercontroller.html")]
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public class FpsSoloPlayerController : BaseController
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{
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public static FpsSoloPlayerController localPlayer
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{
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get;
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private set;
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}
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public override bool isPlayer
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{
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get { return true; }
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}
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void Awake()
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{
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if (localPlayer == null)
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localPlayer = this;
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else
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Destroy(gameObject);
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}
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void OnDestroy()
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{
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if (localPlayer == this)
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localPlayer = null;
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}
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}
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}
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