40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
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using System;
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using System.Collections;
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using UnityEngine;
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namespace NeoFPS
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{
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public interface IQuickSlotItem
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{
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IQuickSlots slots { get; }
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IWieldable wieldable { get; }
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Sprite displayImage { get; }
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int quickSlot { get; }
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bool isSelected { get; }
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bool isSelectable { get; }
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bool isDroppable { get; }
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void OnSelect ();
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Waitable OnDeselect ();
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void OnDeselectInstant ();
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bool DropItem(Vector3 position, Vector3 forward, Vector3 velocity);
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// Add monobehaviour methods to remove need for casting if required
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GameObject gameObject { get; }
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Transform transform { get; }
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T GetComponent<T>();
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T GetComponentInChildren<T>();
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T GetComponentInParent<T>();
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T[] GetComponents<T>();
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T[] GetComponentsInChildren<T>(bool includeInactive = false);
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T[] GetComponentsInParent<T>(bool includeInactive = false);
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Component GetComponent(Type t);
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Component GetComponentInChildren(Type t);
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Component GetComponentInParent(Type t);
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Component[] GetComponents(Type t);
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Component[] GetComponentsInChildren(Type t, bool includeInactive = false);
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Component[] GetComponentsInParent(Type t, bool includeInactive = false);
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}
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}
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