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using System ;
using System.Collections ;
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using System.Collections.Generic ;
using UnityEngine ;
namespace SimpleInventorySystem
{
public enum ItemTags
{
Any ,
Helmet ,
Headset ,
Glasses ,
FaceCover ,
Plate ,
Weapon ,
Sidearm ,
MeleeWeapon ,
TacticalRig ,
TacticalRigAttachment ,
MedPouch ,
Backpack ,
Pouch1x1 ,
Pouch2x1 ,
Pouch3x1 ,
Pouch2x2 ,
BodyArmor ,
PlateCarrier ,
HeavyAmmunition ,
MediumAmmunition ,
LightAmmunition ,
ShotgunRounds
}
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public enum RarityType
{
Uncommon ,
Common ,
Rare ,
Epic ,
Legendary
}
[Serializable]
public class Rarity
{
public RarityType rarityType ;
public Color color ;
}
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public class InventorySystemPreferences
{
// This class is simply there for convenience. The bulk of this file will contain elements that the game developer or programmer can modify to extend their game.
}
}