projectEli/Assets/SimpleInventorySystem/Scripts/Inventory/Player_IS.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SimpleInventorySystem
{
[RequireComponent(typeof(Collider), typeof(Inventory))]
public class Player_IS : MonoBehaviour
{
//public bool CanPickupItem { get; private set; }
//public PickUp storedPickUp;
public List<PickUp> pickUpsInRange = new List<PickUp>();
[HideInInspector] public Inventory inventory;
public List<TargetAttachment> targetAttachments;
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public PickUp SPU;
// Start is called before the first frame update
void Start()
{
}
public bool AttachItemGameObject(GameObject go, ItemTags itemTag, ItemUI itemUI)
{
foreach (TargetAttachment ta in targetAttachments)
{
if(ta != null && ta.AttachItemGameObject(go, itemTag, itemUI.pickUp))
{
itemUI.targetAttachment = ta;
return true;
}
}
return false;
}
public void DetachItemGameObject(GameObject go, ItemUI itemUI)
{
itemUI.targetAttachment.DetachItemGameObject(go);
itemUI.pickUp.DropDownHandler();
itemUI.targetAttachment = null;
itemUI.gameObject.transform.SetParent(go.transform);
}
// Update is called once per frame
void Update()
{
}
public void HandlePickup(PickUp storedPickUp)
{
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SPU = storedPickUp;
Debug.Log("Handling Pickup");
if (storedPickUp != null && pickUpsInRange.Contains(storedPickUp))
{
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Debug.Log("Picking up" + storedPickUp.name);
storedPickUp.PickUpHandler();
}
}
private void OnTriggerEnter(Collider other)
{
PickUpRange pickUpRange = other.GetComponent<PickUpRange>();
if (pickUpRange != null && !pickUpsInRange.Contains(pickUpRange.pickUp))
{
Debug.Log("Collided");
pickUpsInRange.Add(pickUpRange.pickUp);
}
}
private void OnTriggerStay(Collider other)
{
PickUpRange pickUpRange = other.GetComponent<PickUpRange>();
if (pickUpRange != null)
{
//CanPickupItem = true;
}
}
private void OnTriggerExit(Collider other)
{
PickUpRange pickUpRange = other.GetComponent<PickUpRange>();
if (pickUpRange != null && pickUpsInRange.Contains(pickUpRange.pickUp))
{
//CanPickupItem = false;
pickUpsInRange.Remove(pickUpRange.pickUp);
}
}
}
}