projectEli/Assets/Scripts/Old/Player.cs

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2022-10-08 02:26:09 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
private GameObject triggeringNpc;
private bool triggering;
void Start()
{
}
void Update()
{
}
void OnTriggerEnter(Collider other)
{
}
void OnTriggerExit(Collider other)
{
}
}