31 lines
361 B
C#
31 lines
361 B
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
public class Player : MonoBehaviour
|
|||
|
{
|
|||
|
private GameObject triggeringNpc;
|
|||
|
private bool triggering;
|
|||
|
|
|||
|
void Start()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
void Update()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
void OnTriggerEnter(Collider other)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
void OnTriggerExit(Collider other)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
}
|